DWG RG-S15956Server sheetchecked 23d ago
VibeCoded Server!
Offline 203.16.163.90:25976 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:03 UTC27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 20:26 UTC42d ago | 1 | halved by day 3 | 14.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is VibeCoded Server! online, and what uptime has been recorded?
The current state of VibeCoded Server! is offline, with the last sighting 23 days 2 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.
What location is recorded for VibeCoded Server!?
There is no region published by VibeCoded Server!. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 203.16.163.90:25976.
On which Rust version is VibeCoded Server! running?
The platform is Linux and the version is Rust network protocol 2634 and build 166601 on VibeCoded Server!. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on VibeCoded Server!?
No response from VibeCoded Server!; the server was last seen 23 days 2 hours ago.
Against other Rust servers, where is VibeCoded Server! placed?
Within the top 71% of all ranked servers: VibeCoded Server! at #15,956 for player hours, seven days recorded.
Wipe times
What happens on VibeCoded Server! on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.
On VibeCoded Server!, when do wipes occur?
Too few wipes are on record for VibeCoded Server! to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 27 days 20 hours ago the current world was made.
Settings
Which rules and settings are recorded for VibeCoded Server!?
No gather rate is stated in the name of VibeCoded Server!. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.
Which map has VibeCoded Server! loaded?
Size 1,000 with seed 734127336: that is the procedural map VibeCoded Server! runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain VibeCoded Server!?
The Rust Graphs lists that carry VibeCoded Server! are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On VibeCoded Server!, what is meant by each tag?
The game's server browser reads these tags from VibeCoded Server!: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166601 (Build): Build: 166601; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join VibeCoded Server!?
Connect with client.connect 203.16.163.90:25976: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8
Game
gmrust
mp10
ts8
v2634
cs166601
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.