StatusLive Servers online11,662 Players33,506 Populated2,814 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 10m ago

TFP Rust

Online 204.13.232.74:21466 checked 10m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe742d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on TFP Rust
Fig. 2

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average
149 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
119 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
13 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average
22 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
12 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
23 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is TFP Rust, and is it online now?

Right now, TFP Rust is recorded as online. About 13 days 20 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of TFP Rust show?

The last 48 hours give an average of 45 server fps and a floor of 40. Counted at its highest: 159,789 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 9,619 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is TFP Rust hosted?

There is no region published by TFP Rust. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 204.13.232.74:21466 is its address.

What Rust version is recorded for TFP Rust?

The platform is Windows and the version is Rust network protocol 2325 on TFP Rust. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on TFP Rust?

Current player count on TFP Rust: 0, of 50 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for TFP Rust?

Over the last seven days, TFP Rust records #15,349 for player hours: the top 69% of all ranked servers.

Schedules

Which times and days are wipes plotted at on TFP Rust?

Too few wipes are on record for TFP Rust to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 742 days 21 hours ago the current world was made.

Map and rules

Which settings does TFP Rust run, and what rules?

No gather rate is stated in the name of TFP Rust. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is TFP Rust played?

Size 4,500 with seed 427909998: that is the procedural map TFP Rust runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain TFP Rust?

The Rust Graphs lists that carry TFP Rust are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all.

On TFP Rust, what is meant by each tag?

Tags published by TFP Rust, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; v2325 (Protocol): Your game must match protocol 2325 to join; ptsw (Networking): 'sw' is the network layer; haf472ea6 (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to TFP Rust?

Connect with client.connect 204.13.232.74:21466: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptsw,v2325,haf472ea6,stok,gmrust

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
v2325
Protocol Your game must match protocol 2325 to join.
ptsw
Networking 'sw' is the network layer.

Other

haf472ea6
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded