DWG RG-S15257Server sheetchecked 7m ago
POOPOOLOOPOO
Online 207.174.104.89:21001 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for POOPOOLOOPOO, and is it up?
Right now, POOPOOLOOPOO is recorded as online. Counted from its reported uptime, the last restart was about 9 days 14 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 20 October 2026.
What does the recorded performance of POOPOOLOOPOO show?
142 server fps on average over the last 48 hours, and never under 119. Counted at its highest: 47,446 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,788 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is POOPOOLOOPOO hosted?
There is no region published by POOPOOLOOPOO. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 207.174.104.89:21001 is its address.
What Rust version is recorded for POOPOOLOOPOO?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on POOPOOLOOPOO. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for POOPOOLOOPOO?
Current player count on POOPOOLOOPOO: 0, of 10 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is POOPOOLOOPOO placed?
Over the last seven days, POOPOOLOOPOO records #15,257 for player hours: the top 69% of all ranked servers.
Schedules
What wipe schedule has been recorded for POOPOOLOOPOO?
The record of POOPOOLOOPOO's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 10 days 4 hours ago.
Settings
Which settings does POOPOOLOOPOO run, and what rules?
The name of POOPOOLOOPOO records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is POOPOOLOOPOO played?
Size 3,000 with seed 1: that is the procedural map POOPOOLOOPOO runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain POOPOOLOOPOO?
The Rust Graphs lists that carry POOPOOLOOPOO are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On POOPOOLOOPOO, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags POOPOOLOOPOO publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to POOPOOLOOPOO?
Enter client.connect 207.174.104.89:21001 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.