DWG RG-S15344Server sheetchecked 10m ago
PMA Network
Online NA 207.174.43.172:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:21 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is PMA Network online, and what uptime has been recorded?
PMA Network is up at this moment. The uptime it reports puts the last restart at about 6 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.
Is PMA Network stable in the figures recorded?
The last 48 hours give an average of 239 server fps and a floor of 231. Counted at its highest: 44,122 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,853 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for PMA Network?
In North America PMA Network lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 207.174.43.172:28015.
On which Rust version is PMA Network running?
Rust network protocol 2635 and build 168909 on Linux: that is what PMA Network runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on PMA Network?
At the last refresh, PMA Network recorded 0 players across 100 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for PMA Network?
PMA Network also measures #1,503 in North America on the same seven-day player-hour count, at #15,344 globally and in the top 69% of ranked servers.
Wipe data
What is recorded on PMA Network on wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for PMA Network?
The record of PMA Network's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 20 hours ago the current world was made.
Rules and settings
Which settings does PMA Network run, and what rules?
No gather rate is stated in the name of PMA Network. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
What is the map for PMA Network?
Size 3,000 with seed 1234: that is the procedural map PMA Network runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain PMA Network?
The Rust Graphs lists that carry PMA Network are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on PMA Network?
The game's server browser reads these tags from PMA Network: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to PMA Network?
Connect with client.connect 207.174.43.172:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://pma.network is its website.
Server tags
Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.