DWG RG-S6270Server sheetchecked 11m ago
Divine Nation
Online 207.48.196.211:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Divine Nation online, and what uptime has been recorded?
Right now, Divine Nation is recorded as online. About 4 days 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Divine Nation perform, as measured?
Average server fps over the last 48 hours is 110; the lowest was 96. Counted at its highest: 93,556 entities, buildings, deployables and the rest of the world included. 3,345 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Divine Nation hosted?
A region is not published by Divine Nation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 207.48.196.211:28015.
On which Rust version is Divine Nation running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Divine Nation. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Divine Nation?
At the last refresh, Divine Nation recorded 0 players across 75 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 1 players.
What rank has been recorded for Divine Nation?
Player hours over seven days place Divine Nation at #6,270, within the top 28% of ranked servers.
Wipe data
What happens on Divine Nation on the day of a wipe?
At their busiest, its recent wipes drew 2 players on average. At 1 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Divine Nation?
The force wipe is the only wipe at Divine Nation, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 26 days 2 hours ago.
Rules and settings
What settings and rules apply on Divine Nation?
No gather rate is stated in the name of Divine Nation. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for Divine Nation?
Seed 12619 and size 4,000 define the procedural map Divine Nation generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Divine Nation?
On Rust Graphs, Divine Nation is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Divine Nation?
Tags published by Divine Nation, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp75 (Max players): The slot count is 75; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Divine Nation joined?
Enter client.connect 207.48.196.211:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://divinenation.com.
Server tags
Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp75
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.