DWG RG-S15318Server sheetchecked 10m ago
Tyler's Rust Server
Online 208.113.211.121:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 02:42 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Tyler's Rust Server, and is it online now?
Tyler's Rust Server is up at this moment. The uptime it reports puts the last restart at about 2 days ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Tyler's Rust Server show?
194 server fps on average over the last 48 hours, and never under 164. Counted at its highest: 47,253 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,946 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Tyler's Rust Server?
No region is published by Tyler's Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 208.113.211.121:28015 is its address.
On which Rust version is Tyler's Rust Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what Tyler's Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Tyler's Rust Server?
Current player count on Tyler's Rust Server: 0, of 40 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Tyler's Rust Server placed?
Over the last seven days, Tyler's Rust Server records #15,318 for player hours: the top 69% of all ranked servers.
Wipe data
What is recorded on Tyler's Rust Server on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Tyler's Rust Server?
Tyler's Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 15 days 9 hours ago the current world was made.
Settings
Which rules and settings are recorded for Tyler's Rust Server?
No gather rate is stated in the name of Tyler's Rust Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
What is the map for Tyler's Rust Server?
Tyler's Rust Server runs a procedural map of size 3,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Tyler's Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Tyler's Rust Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Tyler's Rust Server, what is meant by each tag?
Tags published by Tyler's Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Tyler's Rust Server joined?
Connect with client.connect 208.113.211.121:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.