StatusLive Servers online11,848 Players93,384 Populated3,880 Wiped · 3 h381 Interval5 min Date29 OCT 2026

DWG RG-S15344Server sheetchecked 8m ago

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 8m ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe25d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on Freddies Hell Re-Run
Fig. 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Freddies Hell Re-Run, and is it online now?

Freddies Hell Re-Run is up at this moment. Counted from its reported uptime, the last restart was about 46 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 21 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Freddies Hell Re-Run show?

The last 48 hours give an average of 113 server fps and a floor of 91. Counted at its highest: 57,673 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,294 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Freddies Hell Re-Run?

There is no region published by Freddies Hell Re-Run. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 208.52.146.13:10015.

What Rust version is recorded for Freddies Hell Re-Run?

On Linux, Freddies Hell Re-Run runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Freddies Hell Re-Run?

0 of 20 slots on Freddies Hell Re-Run are taken at the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Freddies Hell Re-Run placed?

Within the top 69% of all ranked servers: Freddies Hell Re-Run at #15,344 for player hours, seven days recorded.

Schedules

What is recorded on Freddies Hell Re-Run on wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. 25 hours after the latest wipe, the crowd peaked.

On Freddies Hell Re-Run, when do wipes occur?

Once a month, with the force wipe, is when Freddies Hell Re-Run wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 25 days 23 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

What settings and rules apply on Freddies Hell Re-Run?

No gather rate is stated in the name of Freddies Hell Re-Run. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for Freddies Hell Re-Run?

Seed 1 and size 3,300 define the procedural map Freddies Hell Re-Run generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Freddies Hell Re-Run?

On Rust Graphs, Freddies Hell Re-Run is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Freddies Hell Re-Run?

The game's server browser reads these tags from Freddies Hell Re-Run: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Freddies Hell Re-Run?

In Rust, press F1 and type client.connect 208.52.146.13:10015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded