DWG RG-S15358Server sheetchecked 10m ago
2x Rust in Hell
Online 208.52.153.221:28115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:38 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is 2x Rust in Hell, and is it online now?
Right now, 2x Rust in Hell is recorded as online. About 17 days 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does 2x Rust in Hell perform, as measured?
Average server fps over the last 48 hours is 55; the lowest was 52. Counted at its highest: 61,879 entities, buildings, deployables and the rest of the world included. 3,681 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for 2x Rust in Hell?
A region is not published by 2x Rust in Hell. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 208.52.153.221:28115.
On which Rust version is 2x Rust in Hell running?
On Linux, 2x Rust in Hell runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on 2x Rust in Hell?
Current player count on 2x Rust in Hell: 0, of 250 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is 2x Rust in Hell placed?
Within the top 69% of all ranked servers: 2x Rust in Hell at #15,358 for player hours, seven days recorded.
Schedules
On 2x Rust in Hell, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on 2x Rust in Hell?
Too few wipes are on record for 2x Rust in Hell to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 17 days 15 hours ago.
Settings
Which rules and settings are recorded for 2x Rust in Hell?
2x Rust in Hell takes its gather rate from its name: 2x. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
On which map is 2x Rust in Hell played?
Seed 5 and size 3,000 define the procedural map 2x Rust in Hell generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Tags
Where does 2x Rust in Hell appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 2x Rust in Hell: Servers with a 2x gather rate and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Which meaning is attached to each tag on 2x Rust in Hell?
The game's server browser reads these tags from 2x Rust in Hell: gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): The slot count is 250; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is 2x Rust in Hell joined?
Enter client.connect 208.52.153.221:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp250,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp250
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.