StatusLive Servers online11,668 Players53,558 Populated3,336 Wiped · 3 h87 Interval5 min Date28 OCT 2026

DWG RG-S4492Server sheetchecked 7m ago

№[6] D2S Apocalypse 2X-10X PvE Night Zombies

Online 208.52.153.33:28099 checked 7m ago

2x monthly wipes vanillamoddedoxide
Connect
Players now 1/ 60 2% full
7-day average0peak 4
Rank#4,492top 20%
Last wipe26d agomonthly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5210:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on №[6] D2S Apocalypse 2X-10X PvE Night Zombies
Fig. 2

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW26d ago 8 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for №[6] D2S Apocalypse 2X-10X PvE Night Zombies, and is it up?

Right now, №[6] D2S Apocalypse 2X-10X PvE Night Zombies is recorded as online. Counted from its reported uptime, the last restart was about 20 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of №[6] D2S Apocalypse 2X-10X PvE Night Zombies show?

Average server fps over the last 48 hours is 30; the lowest was 29. Counted at its highest: 100,373 entities, buildings, deployables and the rest of the world included. 3,745 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is №[6] D2S Apocalypse 2X-10X PvE Night Zombies hosted?

No region is published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 208.52.153.33:28099.

On which Rust version is №[6] D2S Apocalypse 2X-10X PvE Night Zombies running?

Rust network protocol 2635 and build 168909 on Linux: that is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

At the last refresh, №[6] D2S Apocalypse 2X-10X PvE Night Zombies recorded 1 players across 60 slots. Averaged across seven days, the player count is 0, with a peak of 4. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 2 players.

What rank has been recorded for №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Player hours over seven days place №[6] D2S Apocalypse 2X-10X PvE Night Zombies at #4,492, within the top 20% of ranked servers.

Schedules

What happens on №[6] D2S Apocalypse 2X-10X PvE Night Zombies on the day of a wipe?

At their busiest, its recent wipes drew 8 players on average. At 23 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Once a month, with the force wipe, is when №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 26 days 14 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

What settings and rules apply on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

The name records 2x gather for №[6] D2S Apocalypse 2X-10X PvE Night Zombies. No limit is published beyond the default: 8 players per group. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Seed 1043041674 and size 4,000 define the procedural map №[6] D2S Apocalypse 2X-10X PvE Night Zombies generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does №[6] D2S Apocalypse 2X-10X PvE Night Zombies appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry №[6] D2S Apocalypse 2X-10X PvE Night Zombies are: Servers with a 2x gather rate, Modded Rust servers, Rust build servers, plotted live, Rust creative servers, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Which meaning is attached to each tag on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

The game's server browser reads these tags from №[6] D2S Apocalypse 2X-10X PvE Night Zombies: gmrust (Game mode): Standard survival, as Rust plays; mp60 (Max players): Slots: 60; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^r (Roleplay): The server type is roleplay; ^c (Creative): Build what you like without gathering, in sandbox mode; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Connect with client.connect 208.52.153.33:28099: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://d2s.tebex.io/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp60
Max players Slots: 60.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^r
Roleplay The server type is roleplay.
^c
Creative Build what you like without gathering, in sandbox mode.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded