DWG RG-S15276Server sheetchecked 12m ago
| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for | DEV | USAF Battlefield, and is it up?
| DEV | USAF Battlefield is up at this moment. About 6 days 17 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is | DEV | USAF Battlefield stable in the figures recorded?
Average server fps over the last 48 hours is 144; the lowest was 102. Counted at its highest: 210,080 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,872 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for | DEV | USAF Battlefield?
The NA tag is how | DEV | USAF Battlefield lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 208.84.102.73:27015.
On which Rust version is | DEV | USAF Battlefield running?
Rust network protocol 2634 and build 166652 on Linux: that is what | DEV | USAF Battlefield runs. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on | DEV | USAF Battlefield?
Current player count on | DEV | USAF Battlefield: 0, of 40 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is | DEV | USAF Battlefield placed?
| DEV | USAF Battlefield also measures #1,493 in North America on the same seven-day player-hour count, at #15,276 globally and in the top 69% of ranked servers.
Wipe data
What happens on | DEV | USAF Battlefield on the day of a wipe?
An average of 2 players was recorded at the busiest point of its recent wipes. At 23 hours after the latest wipe the crowd was at its peak.
On | DEV | USAF Battlefield, when do wipes occur?
Too few wipes are on record for | DEV | USAF Battlefield to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 19 hours ago the current world was made.
Rules and settings
Which settings does | DEV | USAF Battlefield run, and what rules?
Gather rate for | DEV | USAF Battlefield: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for | DEV | USAF Battlefield?
Seed 1337 and size 6,000 define the procedural map | DEV | USAF Battlefield generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain | DEV | USAF Battlefield?
On Rust Graphs, | DEV | USAF Battlefield is placed in these lists: Modded Rust servers, Rust battlefield servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on | DEV | USAF Battlefield?
gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; modded (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America are the tags | DEV | USAF Battlefield publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join | DEV | USAF Battlefield?
Enter client.connect 208.84.102.73:27015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
modded
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.