StatusLive Servers online11,668 Players34,317 Populated2,844 Wiped · 3 h86 Interval5 min Date29 OCT 2026

DWG RG-S15102Server sheetchecked 12d ago

osmium release selftest (local)

Offline 208.88.69.27:28785 checked 12d ago

Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,102top 70%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on osmium release selftest (local)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
141 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
115 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
19 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
11 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
18 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is osmium release selftest (local), and is it online now?

osmium release selftest (local) is offline at this moment; 12 days 14 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 16 October 2026.

In which location is osmium release selftest (local) hosted?

A region is not published by osmium release selftest (local). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 208.88.69.27:28785.

What Rust version is recorded for osmium release selftest (local)?

The platform is Linux and the version is Rust network protocol 2635 and build 168268 on osmium release selftest (local). The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on osmium release selftest (local)?

The latest refresh records osmium release selftest (local) as offline, last seen 12 days 14 hours ago.

What rank has been recorded for osmium release selftest (local)?

Within the top 70% of all ranked servers: osmium release selftest (local) at #15,102 for player hours, seven days recorded.

Schedules

On osmium release selftest (local), when do wipes occur?

Too few wipes are on record for osmium release selftest (local) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 12 days 14 hours ago.

Rules and settings

Which settings does osmium release selftest (local) run, and what rules?

No gather rate is stated in the name of osmium release selftest (local). No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for osmium release selftest (local)?

osmium release selftest (local) runs a procedural map, which the game generates.

Tags

Where does osmium release selftest (local) appear among the Rust Graphs lists and filters?

On Rust Graphs, osmium release selftest (local) is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on osmium release selftest (local)?

The game's server browser reads these tags from osmium release selftest (local): gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168268 (Build): The game build is 168268; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is osmium release selftest (local) joined?

In Rust, press F1 and type client.connect 208.88.69.27:28785 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168268,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168268
Build The game build is 168268.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded