StatusLive Servers online11,789 Players63,543 Populated3,532 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S14676Server sheetchecked 2d ago

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 2d ago

3x moddedcarbon
Connect
Players now 0/ 150 0% full
7-day average0peak 1
Rank#14,676top 66%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustyJay | 3x | Mymini | Buildable Deep Sea
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW27d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1EU · groups of 48+ · 5x · weekly · 2 on average
0 / 100
03
[PVE]AMIGOS X5EU · groups of 10+ · 5x · biweekly · 1 on average
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04 205 / 999
05 169 / 999
06 35 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RustyJay | 3x | Mymini | Buildable Deep Sea, and is it up?

The current state of RustyJay | 3x | Mymini | Buildable Deep Sea is offline, with the last sighting 2 days 1 hours ago. For the last 7 full days the record is 5 of 168 hours up, 3% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is RustyJay | 3x | Mymini | Buildable Deep Sea hosted?

No region is published by RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 209.147.107.30:28015.

What Rust version is recorded for RustyJay | 3x | Mymini | Buildable Deep Sea?

On Windows, RustyJay | 3x | Mymini | Buildable Deep Sea runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on RustyJay | 3x | Mymini | Buildable Deep Sea?

No response from RustyJay | 3x | Mymini | Buildable Deep Sea; the server was last seen 2 days 1 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does RustyJay | 3x | Mymini | Buildable Deep Sea hold?

Player hours over seven days place RustyJay | 3x | Mymini | Buildable Deep Sea at #14,676, within the top 66% of ranked servers.

Schedules

On RustyJay | 3x | Mymini | Buildable Deep Sea, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 20 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on RustyJay | 3x | Mymini | Buildable Deep Sea?

No next wipe can be predicted for RustyJay | 3x | Mymini | Buildable Deep Sea: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 4 hours ago.

Rules and settings

What settings and rules apply on RustyJay | 3x | Mymini | Buildable Deep Sea?

The name records 3x gather for RustyJay | 3x | Mymini | Buildable Deep Sea. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has RustyJay | 3x | Mymini | Buildable Deep Sea loaded?

RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map of size 4,050 with seed 6452317, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain RustyJay | 3x | Mymini | Buildable Deep Sea?

The Rust Graphs lists that carry RustyJay | 3x | Mymini | Buildable Deep Sea are: 3x Rust servers, plotted, Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Which meaning is attached to each tag on RustyJay | 3x | Mymini | Buildable Deep Sea?

gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

Enter client.connect 209.147.107.30:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players Slots: 150.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded