StatusLive Servers online11,875 Players97,136 Populated3,915 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S16490Server sheetchecked 33d ago

test

Offline 209.198.153.138:20000 checked 33d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,490top 71%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
427 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
455 / 475
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
975 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
60 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
990 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
30 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is test online, and what uptime has been recorded?

test is offline at this moment; 33 days 19 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 24 September 2026.

In which location is test hosted?

A region is not published by test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 209.198.153.138:20000 is its address.

What Rust version is recorded for test?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on test. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on test?

The latest refresh records test as offline, last seen 33 days 19 hours ago.

In the rankings, which position does test hold?

Within the top 71% of all ranked servers: test at #16,490 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for test?

Too few wipes are on record for test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 48 days 2 hours ago.

Rules and settings

Which settings does test run, and what rules?

No gather rate is stated in the name of test. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has test loaded?

A procedural map, generated by the game, is what test runs.

Filters

Where does test appear among the Rust Graphs lists and filters?

On Rust Graphs, test is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to test?

In Rust, press F1 and type client.connect 209.198.153.138:20000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded