Fig. 1Players on Actual real True One Grid 1 Grid | 10/25RG-S5770-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S5770-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S5770-03 · Sheet 3 of 11
Schedule
Wipe schedule
a steady gap
Next wipe Wednesday 28 October, 18:01 UTC, in 10h.
Every 3 days · medium confidence
usual gap3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 1.5
Coming wipes
10hWed 28 Oct, 18:01 UTC
3d 10hSat 31 Oct, 18:04 UTC
6d 10hTue 3 Nov, 18:07 UTC
8d 11hThu 5 Nov, 19:00 UTCFW
9d 10hFri 6 Nov, 18:10 UTC
12d 10hMon 9 Nov, 18:13 UTC
15d 11hThu 12 Nov, 18:16 UTC
18d 11hSun 15 Nov, 18:19 UTC
The first 48 hours of its last wipes
Sun 25 OctThu 22 OctMon 19 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
ScheduleExpected wipesRG-S5770-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 17:58 UTC2d ago
3
–
running
0
Thu 22 Oct, 17:55 UTC5d ago
1
held half
3 days
0
Mon 19 Oct, 18:01 UTC8d ago
2
held half
3 days
0
Fri 16 Oct, 17:55 UTC11d ago
1
held half
3 days
0
Tue 13 Oct, 17:56 UTC14d ago
3
halved by day 1
3 days
0
Sat 10 Oct, 17:55 UTC17d ago
3
halved by day 2
3 days
1
Wed 7 Oct, 17:56 UTC20d ago
1
halved by day 1
3 days
0
Sun 4 Oct, 17:55 UTC23d ago
1
held half
3 days
0
Thu 1 Oct, 18:05 UTCFW26d ago
2
held half
3 days
0
Mon 28 Sep, 17:55 UTC29d ago
3
halved by day 2
3 days
1
Fri 25 Sep, 17:55 UTC32d ago
1
held half
3 days
0
Tue 22 Sep, 17:55 UTC35d ago
1
held half
3 days
1
Sat 19 Sep, 05:26 UTC39d ago
9
halved by day 2
3.5 days
0
Fri 18 Sep, 11:33 UTC39d ago
9
–
0.7 days
1
Thu 17 Sep, 17:50 UTC40d ago
4
–
0.7 days
0
Wed 16 Sep, 04:00 UTC42d ago
4
–
1.6 days
0
Tue 15 Sep, 11:52 UTC42d ago
2
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S5770-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for Actual real True One Grid 1 Grid | 10/25, and is it up?
Actual real True One Grid 1 Grid | 10/25 is up at this moment. About 19 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
What does the recorded performance of Actual real True One Grid 1 Grid | 10/25 show?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 3,564 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,259 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
In which location is Actual real True One Grid 1 Grid | 10/25 hosted?
With its NA tag, Actual real True One Grid 1 Grid | 10/25 lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 209.205.225.2:28020.
4.
What Rust version is recorded for Actual real True One Grid 1 Grid | 10/25?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Actual real True One Grid 1 Grid | 10/25. To join, your game must be on the same protocol; Steam handles the update.
Population
5.
What does the population history show for Actual real True One Grid 1 Grid | 10/25?
At the last refresh, Actual real True One Grid 1 Grid | 10/25 recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 3. The 48-hour peak falls at 15:00 UTC, averaging 1 players.
6.
In the rankings, which position does Actual real True One Grid 1 Grid | 10/25 hold?
Across seven days, player hours give Actual real True One Grid 1 Grid | 10/25 #5,770 globally and #948 in North America, a top 26% position among ranked servers.
Wipe times
7.
What happens on Actual real True One Grid 1 Grid | 10/25 on the day of a wipe?
An average of 2 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 60% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.5.
8.
Which times and days are wipes plotted at on Actual real True One Grid 1 Grid | 10/25?
The recent wipes at Actual real True One Grid 1 Grid | 10/25 have come about every 3 days. It is due to wipe next on Wednesday 28 October at 18:01 UTC. The current world has been in use since 2 days 13 hours ago.
Rules and settings
9.
Which settings does Actual real True One Grid 1 Grid | 10/25 run, and what rules?
No gather rate is stated in the name of Actual real True One Grid 1 Grid | 10/25. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
10.
What is the map for Actual real True One Grid 1 Grid | 10/25?
Seed 79905603 and size 1,000 define the procedural map Actual real True One Grid 1 Grid | 10/25 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Tags
11.
On Rust Graphs, which lists and filters contain Actual real True One Grid 1 Grid | 10/25?
On Rust Graphs, Actual real True One Grid 1 Grid | 10/25 is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
12.
On Actual real True One Grid 1 Grid | 10/25, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America; oxidation (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags Actual real True One Grid 1 Grid | 10/25 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
13.
How is Actual real True One Grid 1 Grid | 10/25 joined?
Enter client.connect 209.205.225.2:28020 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
NotesAnswered from the figuresRG-S5770-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
Game modeStandard survival, as Rust plays.
mp50
Max playersThe slot count is 50.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
oxidation
Custom tagSet by the owner or a plugin, not by standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.