StatusLive Servers online11,858 Players85,113 Populated3,958 Wiped · 3 h170 Interval5 min Date27 OCT 2026

DWG RG-S12118Server sheetchecked 18d ago

TEST SERVER

Offline 209.97.185.252:28015 checked 18d ago

Connect
Players now 2/ 4 50% full
7-day average0peak –
Rank#12,118top 55%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 20:40 UTC18d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
725 / 825
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
52 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
106 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
415 / 500
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
226 / 300
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
186 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for TEST SERVER, and is it up?

Last seen 18 days 23 hours ago; right now TEST SERVER is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 8 October 2026 is when Rust Graphs first saw it.

In which location is TEST SERVER hosted?

No region is published by TEST SERVER. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 209.97.185.252:28015 is its address.

On which Rust version is TEST SERVER running?

On Linux, TEST SERVER runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on TEST SERVER?

TEST SERVER is not responding at the latest refresh; the last record of it online is 18 days 23 hours ago.

In the rankings, which position does TEST SERVER hold?

Player hours over seven days place TEST SERVER at #12,118, within the top 55% of ranked servers.

Wipe times

On TEST SERVER, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on TEST SERVER?

The record of TEST SERVER's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 18 days 23 hours ago.

Rules and settings

Which rules and settings are recorded for TEST SERVER?

No gather rate is stated in the name of TEST SERVER. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is TEST SERVER played?

TEST SERVER runs a procedural map, which the game generates.

Filters

Where does TEST SERVER appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TEST SERVER: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TEST SERVER?

The game's server browser reads these tags from TEST SERVER: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): 167231 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to TEST SERVER?

Enter client.connect 209.97.185.252:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167231
Build 167231 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded