DWG RG-S15414Server sheetchecked 8m ago
RustServer
Online 210.131.210.125:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 12:26 UTC21d ago | 0 | – | running | 0 |
| Fri 18 Sep, 01:33 UTC40d ago | 0 | – | 18.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer online, and what uptime has been recorded?
At this moment RustServer is online. The uptime it reports puts the last restart at about 10 days 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is RustServer stable in the figures recorded?
Average server fps over the last 48 hours is 176; the lowest was 96. Counted at its highest: 49,604 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,840 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RustServer?
There is no region published by RustServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 210.131.210.125:28015.
What Rust version is recorded for RustServer?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on RustServer. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on RustServer?
At the last refresh, RustServer recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is RustServer placed?
Player hours over seven days place RustServer at #15,414, within the top 69% of ranked servers.
Wipe data
On RustServer, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RustServer?
RustServer's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 21 days 13 hours ago.
Map and rules
Which rules and settings are recorded for RustServer?
Gather rate for RustServer: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is RustServer played?
RustServer runs a procedural map of size 3,000 with seed 19686, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain RustServer?
The Rust Graphs lists that carry RustServer are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on RustServer?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags RustServer publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join RustServer?
Enter client.connect 210.131.210.125:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.