DWG RG-S7622Server sheetchecked 12m ago
Rust TestServer
Online 211.106.63.210:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC8h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Rust TestServer, and is it up?
Rust TestServer is up at this moment. The uptime it reports puts the last restart at about 6 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 14 October 2026 is when Rust Graphs first saw it.
How does Rust TestServer perform, as measured?
The last 48 hours give an average of 100 server fps and a floor of 60. Counted at its highest: 188,809 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 8,408 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Rust TestServer hosted?
No region is published by Rust TestServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 211.106.63.210:28015.
What Rust version is recorded for Rust TestServer?
The platform is Windows and the version is Rust network protocol 2635 and build 167781 on Rust TestServer. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Rust TestServer?
Current player count on Rust TestServer: 2, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 02:00 UTC, at an average of 2 players.
In the rankings, which position does Rust TestServer hold?
Player hours over seven days place Rust TestServer at #7,622, within the top 34% of ranked servers.
Schedules
On Rust TestServer, when do wipes occur?
Too few wipes are on record for Rust TestServer to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 8 hours ago.
Settings
Which rules and settings are recorded for Rust TestServer?
The name of Rust TestServer records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Rust TestServer loaded?
Size 4,250 with seed 856364890: that is the procedural map Rust TestServer runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Rust TestServer appear among the Rust Graphs lists and filters?
On Rust Graphs, Rust TestServer is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On Rust TestServer, what is meant by each tag?
The game's server browser reads these tags from Rust TestServer: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod). The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Rust TestServer joined?
Enter client.connect 211.106.63.210:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.