DWG RG-S12170Server sheetchecked 2h ago
RAPTORSLAKE
Online 212.22.93.27:28014 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RAPTORSLAKE, and is it up?
RAPTORSLAKE is up at this moment. The uptime it reports puts the last restart at about 19 hours ago. 24 of 24 hours up over the last 1 full day, which is 100% of the time. First seen by Rust Graphs on 26 October 2026.
Is RAPTORSLAKE stable in the figures recorded?
66 server fps on average over the last 48 hours, and never under 65. Counted at its highest: 196,111 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,957 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RAPTORSLAKE?
There is no region published by RAPTORSLAKE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 212.22.93.27:28014 is its address.
On which Rust version is RAPTORSLAKE running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RAPTORSLAKE. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on RAPTORSLAKE?
Current player count on RAPTORSLAKE: 1, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 1 players.
What rank has been recorded for RAPTORSLAKE?
Within the top 55% of all ranked servers: RAPTORSLAKE at #12,170 for player hours, seven days recorded.
Wipe data
Which times and days are wipes plotted at on RAPTORSLAKE?
Once a month, with the force wipe, is when RAPTORSLAKE wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 35 hours ago. The tags state a wipe schedule of one wipe a month.
Map and rules
Which settings does RAPTORSLAKE run, and what rules?
The name of RAPTORSLAKE records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has RAPTORSLAKE loaded?
Size 6,000 with seed 1605290779: that is the procedural map RAPTORSLAKE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain RAPTORSLAKE?
On Rust Graphs, RAPTORSLAKE is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Which meaning is attached to each tag on RAPTORSLAKE?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RAPTORSLAKE publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join RAPTORSLAKE?
Enter client.connect 212.22.93.27:28014 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
