StatusLive Servers online11,626 Players31,131 Populated2,740 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S9443Server sheetchecked 8m ago

dust2v2.1_server

Online 212.22.93.48:28014 checked 8m ago

monthly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#9,443top 42%
Last wipe14h agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.511.5213:0016:0019:0022:0000:0003:00Wiped Wed 28 Oct, 13:38 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on dust2v2.1_server
Fig. 2

Server performance

Server fpsWipe
010020030040013:0016:0019:0022:0000:0003:00Wiped Wed 28 Oct, 13:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 3.5

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:38 UTC15h ago – – running 0
Sat 10 Oct, 11:11 UTC18d ago 3+1 queue halved by day 3 18.1 days 0
Sat 3 Oct, 18:37 UTC25d ago 5 halved by day 4 6.7 days 0
Thu 1 Oct, 18:23 UTC FW27d ago 5 held half 2 days 0
Sun 27 Sep, 16:36 UTC31d ago 3 held half 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
16 / 700
02
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
4 / 1000
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average
54 / 700
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average
36 / 1000
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average
5 / 1000
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average
49 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for dust2v2.1_server, and is it up?

At this moment dust2v2.1_server is online. Counted from its reported uptime, the last restart was about 7 hours ago. 10 of 168 hours up over the last 7 full days, which is 6% of the time. First seen by Rust Graphs on 20 September 2026.

What does the recorded performance of dust2v2.1_server show?

Average server fps over the last 48 hours is 198; the lowest was 66. Counted at its highest: 46,294 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,572 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for dust2v2.1_server?

A region is not published by dust2v2.1_server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 212.22.93.48:28014 is its address.

What Rust version is recorded for dust2v2.1_server?

On Windows, dust2v2.1_server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on dust2v2.1_server?

Current player count on dust2v2.1_server: 0, of 100 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 2 players.

In the rankings, which position does dust2v2.1_server hold?

Over the last seven days, dust2v2.1_server records #9,443 for player hours: the top 42% of all ranked servers.

Schedules

On dust2v2.1_server, what does the data show for wipe day?

At their busiest, its recent wipes drew 4 players on average. With 1 more waiting in the queue, the crowd on the latest wipe peaked 5 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 3.5.

What wipe schedule has been recorded for dust2v2.1_server?

Once a month, with the force wipe, is when dust2v2.1_server wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 14 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which rules and settings are recorded for dust2v2.1_server?

Gather rate for dust2v2.1_server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is dust2v2.1_server played?

Size 2,000 with seed 1605290779: that is the procedural map dust2v2.1_server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain dust2v2.1_server?

These Rust Graphs lists include dust2v2.1_server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

On dust2v2.1_server, what is meant by each tag?

Tags published by dust2v2.1_server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is dust2v2.1_server joined?

Connect with client.connect 212.22.93.48:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded