DWG RG-S14081Server sheetchecked 2h ago
FunDev Coming Soon...
Online 212.22.93.98:28054 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC15d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC23d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for FunDev Coming Soon..., and is it up?
At this moment FunDev Coming Soon... is online. The uptime it reports puts the last restart at about 14 days 21 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 5 October 2026.
Is FunDev Coming Soon... stable in the figures recorded?
Average server fps over the last 48 hours is 64; the lowest was 37. Counted at its highest: 8,224 entities, buildings, deployables and the rest of the world included. 2,047 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for FunDev Coming Soon...?
No region is published by FunDev Coming Soon.... Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 212.22.93.98:28054.
What Rust version is recorded for FunDev Coming Soon...?
On Windows, FunDev Coming Soon... runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on FunDev Coming Soon...?
Current player count on FunDev Coming Soon...: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is FunDev Coming Soon... placed?
Within the top 63% of all ranked servers: FunDev Coming Soon... at #14,081 for player hours, seven days recorded.
Wipe times
On FunDev Coming Soon..., what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.
What wipe schedule has been recorded for FunDev Coming Soon...?
At FunDev Coming Soon... the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days ago the current world was made. The tags state a wipe schedule of one wipe a month.
Settings
Which rules and settings are recorded for FunDev Coming Soon...?
No gather rate is stated in the name of FunDev Coming Soon.... The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for FunDev Coming Soon...?
Seed 1337 and size 1,600 define the procedural map FunDev Coming Soon... generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain FunDev Coming Soon...?
On Rust Graphs, FunDev Coming Soon... is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On FunDev Coming Soon..., what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags FunDev Coming Soon... publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join FunDev Coming Soon...?
In Rust, press F1 and type client.connect 212.22.93.98:28054 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.