StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h7 Interval5 min Date28 OCT 2026

DWG RG-S14081Server sheetchecked 2h ago

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 2h ago

monthly wipes moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,081top 63%
Last wipe15d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on FunDev Coming Soon...
Fig. 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC15d ago 1 – running 1
Mon 5 Oct, 17:54 UTC23d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for FunDev Coming Soon..., and is it up?

At this moment FunDev Coming Soon... is online. The uptime it reports puts the last restart at about 14 days 21 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 5 October 2026.

Is FunDev Coming Soon... stable in the figures recorded?

Average server fps over the last 48 hours is 64; the lowest was 37. Counted at its highest: 8,224 entities, buildings, deployables and the rest of the world included. 2,047 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for FunDev Coming Soon...?

No region is published by FunDev Coming Soon.... Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 212.22.93.98:28054.

What Rust version is recorded for FunDev Coming Soon...?

On Windows, FunDev Coming Soon... runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on FunDev Coming Soon...?

Current player count on FunDev Coming Soon...: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is FunDev Coming Soon... placed?

Within the top 63% of all ranked servers: FunDev Coming Soon... at #14,081 for player hours, seven days recorded.

Wipe times

On FunDev Coming Soon..., what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

What wipe schedule has been recorded for FunDev Coming Soon...?

At FunDev Coming Soon... the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days ago the current world was made. The tags state a wipe schedule of one wipe a month.

Settings

Which rules and settings are recorded for FunDev Coming Soon...?

No gather rate is stated in the name of FunDev Coming Soon.... The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for FunDev Coming Soon...?

Seed 1337 and size 1,600 define the procedural map FunDev Coming Soon... generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain FunDev Coming Soon...?

On Rust Graphs, FunDev Coming Soon... is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On FunDev Coming Soon..., what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags FunDev Coming Soon... publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join FunDev Coming Soon...?

In Rust, press F1 and type client.connect 212.22.93.98:28054 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded