DWG RG-S14234Server sheetchecked 15d ago
Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Pelican Test, and is it online now?
Last seen 15 days 18 hours ago; right now Pelican Test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 14 October 2026.
In which location is Pelican Test hosted?
There is no region published by Pelican Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 212.247.125.89:27015.
On which Rust version is Pelican Test running?
On Linux, Pelican Test runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on Pelican Test?
Pelican Test is not responding at the latest refresh; the last record of it online is 15 days 18 hours ago.
In the rankings, which position does Pelican Test hold?
Within the top 66% of all ranked servers: Pelican Test at #14,234 for player hours, seven days recorded.
Wipe data
On Pelican Test, when do wipes occur?
The estimate of Pelican Test's next wipe is drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 15 days 19 hours ago. A wipe every month is the schedule its tags set out.
Rules and settings
Which rules and settings are recorded for Pelican Test?
The name of Pelican Test records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
On which map is Pelican Test played?
A procedural map, generated by the game, is what Pelican Test runs.
Lists and filters
On Rust Graphs, which lists and filters contain Pelican Test?
These Rust Graphs lists include Pelican Test: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Pelican Test?
The game's server browser reads these tags from Pelican Test: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join Pelican Test?
In Rust, press F1 and type client.connect 212.247.125.89:27015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^m,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.