StatusLive Servers online11,737 Players52,204 Populated3,347 Wiped · 3 h125 Interval5 min Date28 OCT 2026

DWG RG-S3867Server sheetchecked 9m ago

DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE

Online EU 212.4.138.244:28015 checked 9m ago

5x weekly wipes moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average1peak 3
Rank#3,867top 17% · #1420 in EU
Last wipe6d agoweekly schedule
Next wipe18hThu 29 Oct, 18:18 UTC
Fig. 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE
Fig. 2

Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:18 UTC, in 18h. Every Thursday at 18:18 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held80%else halves by day 6

Coming wipes

  1. 18hThu 29 Oct, 18:18 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 14d 18hThu 12 Nov, 18:18 UTC
  4. 21d 18hThu 19 Nov, 18:18 UTC
  5. 28d 18hThu 26 Nov, 18:18 UTC
  6. 35d 19hThu 3 Dec, 19:00 UTCFW
  7. 42d 18hThu 10 Dec, 18:18 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:18 UTC6d ago 3 – running 0
Thu 15 Oct, 18:18 UTC13d ago 3 halved by day 6 7 days 1
Thu 8 Oct, 18:18 UTC20d ago 3 held half 7 days 0
Thu 1 Oct, 17:44 UTC FW27d ago 4 held half 7 days 3
Thu 24 Sep, 18:18 UTC34d ago 3 held half 7 days 2
Thu 17 Sep, 18:18 UTC41d ago 3 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, and is it online now?

Right now, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is recorded as online. Counted from its reported uptime, the last restart was about 19 hours ago. 138 of 168 hours up over the last 7 full days, which is 82% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE perform, as measured?

Average server fps over the last 48 hours is 50; the lowest was 48. Counted at its highest: 113,022 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,991 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

In Europe DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 212.4.138.244:28015.

What Rust version is recorded for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

On Linux, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

Current player count on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: 0, of 100 slots. The seven-day mean is 1 players; the peak over the same period is 3. The 48-hour peak falls at 13:00 UTC, averaging 2 players.

Against other Rust servers, where is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE placed?

DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE also measures #1,420 in Europe on the same seven-day player-hour count, at #3,867 globally and in the top 17% of ranked servers.

Wipe data

What happens on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 80% of its recent wipes stayed above half that peak. By day 6 the crowd had fallen below half on the wipes where it did not hold.

On DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, when do wipes occur?

The wipe rhythm at DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is every Thursday at 18:18 UTC. Thursday 29 October at 18:18 UTC is the date its next wipe is due. The current world has been in use since 6 days 5 hours ago. Its tags give a wipe schedule of one wipe a week.

Rules and settings

What settings and rules apply on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

The name records 5x gather for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE played?

DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE runs a procedural map of size 4,250 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE are: 5x Rust servers, by gather rate, Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.

Which meaning is attached to each tag on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

Connect with client.connect 212.4.138.244:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://dzrust.eu/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded