StatusLive Servers online11,850 Players85,370 Populated3,783 Wiped · 3 h296 Interval5 min Date29 OCT 2026

DWG RG-S15344Server sheetchecked 7m ago

BusyDaddyRust

Online 213.136.73.242:28015 checked 7m ago

teams off monthly wipes moddedoxidehardcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on BusyDaddyRust
Fig. 2

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:11 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is BusyDaddyRust online, and what uptime has been recorded?

Right now, BusyDaddyRust is recorded as online. About 7 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of BusyDaddyRust show?

83 server fps on average over the last 48 hours, and never under 57. Counted at its highest: 208,469 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,650 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is BusyDaddyRust hosted?

No region is published by BusyDaddyRust. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 213.136.73.242:28015 is its address.

What Rust version is recorded for BusyDaddyRust?

On Linux, BusyDaddyRust runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on BusyDaddyRust?

At the last refresh, BusyDaddyRust recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is BusyDaddyRust placed?

Player hours over seven days place BusyDaddyRust at #15,344, within the top 69% of ranked servers.

Schedules

On BusyDaddyRust, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for BusyDaddyRust?

At BusyDaddyRust the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 10 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

What settings and rules apply on BusyDaddyRust?

No gather rate is stated in the name of BusyDaddyRust. The group limit is not published. hardcore, The hardest of Facepunch's modes, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is BusyDaddyRust played?

Size 6,000: that is the procedural map BusyDaddyRust generates in game.

Filters

Where does BusyDaddyRust appear among the Rust Graphs lists and filters?

These Rust Graphs lists include BusyDaddyRust: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

On BusyDaddyRust, what is meant by each tag?

gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): Slots: 50; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^h (Hardcore): Hardcore mode from Facepunch: survival is harsher with fewer helpers; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags BusyDaddyRust publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is BusyDaddyRust joined?

Connect with client.connect 213.136.73.242:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp50
Max players Slots: 50.
ts0
Group limit Teams are disabled.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^h
Hardcore Hardcore mode from Facepunch: survival is harsher with fewer helpers.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded