DWG RG-S10346Server sheetchecked 14m ago
WorldHosts Server
Online 213.152.43.100:28115 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 04:56 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is WorldHosts Server online, and what uptime has been recorded?
At this moment WorldHosts Server is online. The uptime it reports puts the last restart at about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is WorldHosts Server stable in the figures recorded?
Average server fps over the last 48 hours is 20; the lowest was 9. Counted at its highest: 48,077 entities, buildings, deployables and the rest of the world included. 1,866 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for WorldHosts Server?
No region is published by WorldHosts Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 213.152.43.100:28115.
On which Rust version is WorldHosts Server running?
On Linux, WorldHosts Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for WorldHosts Server?
Current player count on WorldHosts Server: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for WorldHosts Server?
Over the last seven days, WorldHosts Server records #10,346 for player hours: the top 46% of all ranked servers.
Schedules
What is recorded on WorldHosts Server on wipe day?
The recent wipes averaged a busiest count of 1 players. 38 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for WorldHosts Server?
WorldHosts Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 18 days 17 hours ago.
Settings
Which settings does WorldHosts Server run, and what rules?
The name of WorldHosts Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map has WorldHosts Server loaded?
Generated by the game and procedural, the map measures 3,000 on WorldHosts Server.
Filters
On Rust Graphs, which lists and filters contain WorldHosts Server?
On Rust Graphs, WorldHosts Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On WorldHosts Server, what is meant by each tag?
The game's server browser reads these tags from WorldHosts Server: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is WorldHosts Server joined?
Connect with client.connect 213.152.43.100:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://worldhosts.fun.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
