DWG RG-S15353Server sheetchecked 11m ago
DutchRust MapTest Survival
Online 213.165.95.221:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:19 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is DutchRust MapTest Survival online, and what uptime has been recorded?
Right now, DutchRust MapTest Survival is recorded as online. About 5 days 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is DutchRust MapTest Survival stable in the figures recorded?
The last 48 hours give an average of 214 server fps and a floor of 190. Counted at its highest: 31,906 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,238 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for DutchRust MapTest Survival?
No region is published by DutchRust MapTest Survival. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 213.165.95.221:28025.
What Rust version is recorded for DutchRust MapTest Survival?
On Linux, DutchRust MapTest Survival runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on DutchRust MapTest Survival?
0 of 10 slots on DutchRust MapTest Survival are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is DutchRust MapTest Survival placed?
Player hours over seven days place DutchRust MapTest Survival at #15,353, within the top 69% of ranked servers.
Wipe times
What is recorded on DutchRust MapTest Survival on wipe day?
The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked.
On DutchRust MapTest Survival, when do wipes occur?
Once a month, with the force wipe, is when DutchRust MapTest Survival wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 23 days 11 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
Which rules and settings are recorded for DutchRust MapTest Survival?
The name of DutchRust MapTest Survival records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is DutchRust MapTest Survival played?
DutchRust MapTest Survival runs a procedural map of size 2,500 with seed 675264172, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain DutchRust MapTest Survival?
On Rust Graphs, DutchRust MapTest Survival is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on DutchRust MapTest Survival?
The game's server browser reads these tags from DutchRust MapTest Survival: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join DutchRust MapTest Survival?
In Rust, press F1 and type client.connect 213.165.95.221:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://dutchrustserver.nl is its website.
Server tags
Published as mp10,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.