StatusLive Servers online11,875 Players97,136 Populated3,915 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S13351Server sheetchecked 17d ago

Rust PvE Hardcore

Offline 213.21.241.241:28015 checked 17d ago

moddedoxidepve
Connect
Players now 1/ 5 20% full
7-day average0peak –
Rank#13,351top 61%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust PvE Hardcore
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct6 Oct11 Oct15 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 7 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:25 UTC21d ago 1 – running 0
Wed 7 Oct, 07:44 UTC22d ago 1 – 0.5 days 0
Fri 2 Oct, 09:52 UTC27d ago 1 – 4.9 days 0
Thu 1 Oct, 10:25 UTC28d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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172 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
301 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
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04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
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05 36 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Rust PvE Hardcore, and is it online now?

The current state of Rust PvE Hardcore is offline, with the last sighting 17 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Rust PvE Hardcore?

No region is published by Rust PvE Hardcore. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 213.21.241.241:28015.

On which Rust version is Rust PvE Hardcore running?

On Windows, Rust PvE Hardcore runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Rust PvE Hardcore?

The latest refresh records Rust PvE Hardcore as offline, last seen 17 days 2 hours ago.

Against other Rust servers, where is Rust PvE Hardcore placed?

Player hours over seven days place Rust PvE Hardcore at #13,351, within the top 61% of ranked servers.

Schedules

What is recorded on Rust PvE Hardcore on wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rust PvE Hardcore?

There is no next wipe to predict at Rust PvE Hardcore, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 21 days 21 hours ago the current world was made.

Rules and settings

What settings and rules apply on Rust PvE Hardcore?

The name of Rust PvE Hardcore records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Tags

Where does Rust PvE Hardcore appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust PvE Hardcore: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Rust PvE Hardcore?

gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust PvE Hardcore publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Rust PvE Hardcore?

Connect with client.connect 213.21.241.241:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players Slots: 5.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded