StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S8260Server sheetchecked 7m ago

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 7m ago

weekly wipes vanillamoddedoxide
Connect
Players now 2/ 100 2% full
7-day average2peak 3
Rank#8,260top 37% · #410 in EA
Last wipe2h agoweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123411:0012:0013:0014:0015:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [Uz/Ru/Kz] #1 UzRust - Modded
Fig. 2

Server performance

Server fpsWipe
010020030040011:0012:0013:0014:0015:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 76% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak7players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 11:24 UTC
  3. 20d 18hThu 19 Nov, 11:24 UTC
  4. 27d 18hThu 26 Nov, 11:24 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 41d 18hThu 10 Dec, 11:24 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC5h ago – – running 0
Thu 8 Oct, 13:18 UTC21d ago 5 – – 0
Thu 1 Oct, 18:30 UTC FW27d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average
33 / 100
02
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 21 on average
36 / 200
03
〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|EA · groups of 30+ · weekly · 3 on average
3 / 200
04
【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 1 on average
3 / 200
05
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average
416 / 450
06
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average
15 / 550
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [Uz/Ru/Kz] #1 UzRust - Modded, and is it up?

At this moment [Uz/Ru/Kz] #1 UzRust - Modded is online. The uptime it reports puts the last restart at about 59 minutes ago. For the last 7 full days the record is 16 of 168 hours up, 10% of the time. First seen by Rust Graphs on 13 September 2026.

Is [Uz/Ru/Kz] #1 UzRust - Modded stable in the figures recorded?

The last 48 hours give an average of 228 server fps and a floor of 222. Counted at its highest: 69,353 entities, buildings, deployables and the rest of the world included. 2,317 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is [Uz/Ru/Kz] #1 UzRust - Modded hosted?

In Asia [Uz/Ru/Kz] #1 UzRust - Modded lists itself, tagged EA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 213.230.109.15:28015 is its address.

On which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [Uz/Ru/Kz] #1 UzRust - Modded. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [Uz/Ru/Kz] #1 UzRust - Modded?

Current player count on [Uz/Ru/Kz] #1 UzRust - Modded: 2, of 100 slots. The seven-day mean is 2 players; the peak over the same period is 3. The 48-hour peak falls at 15:00 UTC, averaging 3 players.

What rank has been recorded for [Uz/Ru/Kz] #1 UzRust - Modded?

Across seven days, player hours give [Uz/Ru/Kz] #1 UzRust - Modded #8,260 globally and #410 in Asia, a top 37% position among ranked servers.

Schedules

What happens on [Uz/Ru/Kz] #1 UzRust - Modded on the day of a wipe?

At their busiest, its recent wipes drew 7 players on average. 20 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 25% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.

Which times and days are wipes plotted at on [Uz/Ru/Kz] #1 UzRust - Modded?

Its tag is followed for the prediction: too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.

Rules and settings

Which rules and settings are recorded for [Uz/Ru/Kz] #1 UzRust - Modded?

No gather rate is stated in the name of [Uz/Ru/Kz] #1 UzRust - Modded. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is [Uz/Ru/Kz] #1 UzRust - Modded played?

Seed 201110278 and size 2,000 define the procedural map [Uz/Ru/Kz] #1 UzRust - Modded generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [Uz/Ru/Kz] #1 UzRust - Modded?

On Rust Graphs, [Uz/Ru/Kz] #1 UzRust - Modded is placed in these lists: Modded Rust servers. These filters on the server list return it: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

On [Uz/Ru/Kz] #1 UzRust - Modded, what is meant by each tag?

The game's server browser reads these tags from [Uz/Ru/Kz] #1 UzRust - Modded: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The server browser lists it under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is [Uz/Ru/Kz] #1 UzRust - Modded joined?

Connect with client.connect 213.230.109.15:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://uzrust.uz/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded