DWG RG-S15310Server sheetchecked 10d ago
RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:36 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for RustMapEdit map test (not for play), and is it up?
The current state of RustMapEdit map test (not for play) is offline, with the last sighting 10 days 12 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 15 October 2026 is when Rust Graphs first saw it.
What location is recorded for RustMapEdit map test (not for play)?
There is no region published by RustMapEdit map test (not for play). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 213.246.39.157:27116.
What Rust version is recorded for RustMapEdit map test (not for play)?
On Linux, RustMapEdit map test (not for play) runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for RustMapEdit map test (not for play)?
The latest refresh records RustMapEdit map test (not for play) as offline, last seen 10 days 12 hours ago.
In the rankings, which position does RustMapEdit map test (not for play) hold?
Within the top 70% of all ranked servers: RustMapEdit map test (not for play) at #15,310 for player hours, seven days recorded.
Schedules
What is recorded on RustMapEdit map test (not for play) on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RustMapEdit map test (not for play)?
Too few wipes are on record for RustMapEdit map test (not for play) to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 10 days 14 hours ago.
Map and rules
What settings and rules apply on RustMapEdit map test (not for play)?
No gather rate is stated in the name of RustMapEdit map test (not for play). No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is RustMapEdit map test (not for play) played?
Size 3,000 with seed 1337: that is the procedural map RustMapEdit map test (not for play) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Tags
Where does RustMapEdit map test (not for play) appear among the Rust Graphs lists and filters?
On Rust Graphs, RustMapEdit map test (not for play) is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on RustMapEdit map test (not for play)?
gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags RustMapEdit map test (not for play) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to RustMapEdit map test (not for play)?
In Rust, press F1 and type client.connect 213.246.39.157:27116 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.