StatusLive Servers online11,794 Players80,292 Populated3,570 Wiped · 3 h260 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 10d ago

RustMapEdit map test (not for play)

Offline 213.246.39.157:27116 checked 10d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,310top 70%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustMapEdit map test (not for play)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 07:36 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
186 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
239 / 300
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
671 / 800
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
37 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
743 / 900
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
604 / 725
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RustMapEdit map test (not for play), and is it up?

The current state of RustMapEdit map test (not for play) is offline, with the last sighting 10 days 12 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 15 October 2026 is when Rust Graphs first saw it.

What location is recorded for RustMapEdit map test (not for play)?

There is no region published by RustMapEdit map test (not for play). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 213.246.39.157:27116.

What Rust version is recorded for RustMapEdit map test (not for play)?

On Linux, RustMapEdit map test (not for play) runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for RustMapEdit map test (not for play)?

The latest refresh records RustMapEdit map test (not for play) as offline, last seen 10 days 12 hours ago.

In the rankings, which position does RustMapEdit map test (not for play) hold?

Within the top 70% of all ranked servers: RustMapEdit map test (not for play) at #15,310 for player hours, seven days recorded.

Schedules

What is recorded on RustMapEdit map test (not for play) on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on RustMapEdit map test (not for play)?

Too few wipes are on record for RustMapEdit map test (not for play) to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 10 days 14 hours ago.

Map and rules

What settings and rules apply on RustMapEdit map test (not for play)?

No gather rate is stated in the name of RustMapEdit map test (not for play). No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is RustMapEdit map test (not for play) played?

Size 3,000 with seed 1337: that is the procedural map RustMapEdit map test (not for play) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

Where does RustMapEdit map test (not for play) appear among the Rust Graphs lists and filters?

On Rust Graphs, RustMapEdit map test (not for play) is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RustMapEdit map test (not for play)?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags RustMapEdit map test (not for play) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to RustMapEdit map test (not for play)?

In Rust, press F1 and type client.connect 213.246.39.157:27116 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded