StatusLive Servers online11,722 Players61,093 Populated3,368 Wiped · 3 h184 Interval5 min Date29 OCT 2026

DWG RG-S14087Server sheetchecked 33d ago

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 33d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,087top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DeepSea Algorithm Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average
453 / 475
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is DeepSea Algorithm Test online, and what uptime has been recorded?

DeepSea Algorithm Test is offline at this moment; 33 days 13 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 25 September 2026.

What location is recorded for DeepSea Algorithm Test?

A region is not published by DeepSea Algorithm Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 213.34.226.146:28015 is its address.

On which Rust version is DeepSea Algorithm Test running?

Rust network protocol 2633 and build 165217 on Windows: that is what DeepSea Algorithm Test runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on DeepSea Algorithm Test?

No response from DeepSea Algorithm Test; the server was last seen 33 days 13 hours ago.

In the rankings, which position does DeepSea Algorithm Test hold?

Over the last seven days, DeepSea Algorithm Test records #14,087 for player hours: the top 61% of all ranked servers.

Wipe data

What wipe schedule has been recorded for DeepSea Algorithm Test?

The record of DeepSea Algorithm Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 33 days 14 hours ago the current world was made.

Rules and settings

Which settings does DeepSea Algorithm Test run, and what rules?

No gather rate is stated in the name of DeepSea Algorithm Test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for DeepSea Algorithm Test?

A procedural map, generated by the game, is what DeepSea Algorithm Test runs.

Lists and filters

Where does DeepSea Algorithm Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include DeepSea Algorithm Test: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On DeepSea Algorithm Test, what is meant by each tag?

Tags published by DeepSea Algorithm Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join DeepSea Algorithm Test?

Connect with client.connect 213.34.226.146:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded