StatusLive Servers online11,722 Players61,093 Populated3,368 Wiped · 3 h184 Interval5 min Date29 OCT 2026

DWG RG-S4928Server sheetchecked 9m ago

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online 216.105.171.155:28015 checked 9m ago

2x moddedoxide
Connect
Players now 0/ 30 0% full
7-day average0peak 4
Rank#4,928top 22%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Clockwork Carnage | 2X | PvEvP | NPC Raids |...
Fig. 2

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC26d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW27d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, and is it online now?

Right now, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is recorded as online. About 2 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree show?

The last 48 hours give an average of 97 server fps and a floor of 72. Counted at its highest: 113,504 entities, buildings, deployables and the rest of the world included. 3,046 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree hosted?

There is no region published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 216.105.171.155:28015.

What Rust version is recorded for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

At the last refresh, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree recorded 0 players across 30 slots. Averaged across seven days, the player count is 0, with a peak of 4. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 1 players.

What rank has been recorded for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Over the last seven days, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree records #4,928 for player hours: the top 22% of all ranked servers.

Wipe times

What is recorded on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on wipe day?

The recent wipes averaged a busiest count of 5 players. 0 hours after the latest wipe, the crowd peaked.

On Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, when do wipes occur?

The record of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 8 hours ago.

Settings

Which settings does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run, and what rules?

The name records 2x gather for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The group limit is 10 players. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Size 4,000 with seed 170709633: that is the procedural map Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

These Rust Graphs lists include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: Servers with a 2x gather rate and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which meaning is attached to each tag on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): The slot count is 30; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree joined?

Connect with client.connect 216.105.171.155:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players The slot count is 30.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded