StatusLive Servers online11,873 Players96,345 Populated3,915 Wiped · 3 h382 Interval5 min Date29 OCT 2026

DWG RG-S14532Server sheetchecked 14d ago

CrowdControlServer

Offline 216.126.34.200:28015 checked 14d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#14,532top 67%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on CrowdControlServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
437 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
981 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
60 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
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06
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for CrowdControlServer, and is it up?

The current state of CrowdControlServer is offline, with the last sighting 14 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 12 October 2026 is when Rust Graphs first saw it.

In which location is CrowdControlServer hosted?

A region is not published by CrowdControlServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 216.126.34.200:28015.

On which Rust version is CrowdControlServer running?

On Windows, CrowdControlServer runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on CrowdControlServer?

No response from CrowdControlServer; the server was last seen 14 days 19 hours ago.

Against other Rust servers, where is CrowdControlServer placed?

Within the top 67% of all ranked servers: CrowdControlServer at #14,532 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for CrowdControlServer?

CrowdControlServer's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 16 days 17 hours ago the current world was made.

Map and rules

Which settings does CrowdControlServer run, and what rules?

The name of CrowdControlServer records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for CrowdControlServer?

A procedural map, generated by the game, is what CrowdControlServer runs.

Tags

Where does CrowdControlServer appear among the Rust Graphs lists and filters?

These Rust Graphs lists include CrowdControlServer: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On CrowdControlServer, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags CrowdControlServer publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to CrowdControlServer?

Enter client.connect 216.126.34.200:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded