StatusLive Servers online11,837 Players77,657 Populated3,729 Wiped · 3 h257 Interval5 min Date29 OCT 2026

DWG RG-S1962Server sheetchecked 11m ago

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x

Online 216.173.119.204:28080 checked 11m ago

3x moddedoxide
Connect
Players now 2/ 100 2% full
7-day average2peak 7
Rank#1,962top 9%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5215:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x
Fig. 2

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSun 27 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 43 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 05:15 UTC13d ago 5 – running 0
Thu 1 Oct, 21:06 UTC FW27d ago 4 held half 14.3 days 1
Sun 27 Sep, 04:56 UTC32d ago 3 held half 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x online, and what uptime has been recorded?

At this moment Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x is online. About 44 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 158 of 168 hours up, 94% of the time. First seen by Rust Graphs on 27 September 2026.

What does the recorded performance of Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x show?

Average server fps over the last 48 hours is 77; the lowest was 52. Counted at its highest: 139,874 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,596 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x hosted?

No region is published by Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 216.173.119.204:28080 is its address.

On which Rust version is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x running?

On Windows, Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

2 of 100 slots on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x are taken at the latest refresh. The seven-day mean is 2 players; the peak over the same period is 7. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 2 players.

Against other Rust servers, where is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x placed?

Player hours over seven days place Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x at #1,962, within the top 9% of ranked servers.

Wipe data

What happens on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x on the day of a wipe?

An average of 4 players was recorded at the busiest point of its recent wipes. 43 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

No next wipe can be predicted for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days 9 hours ago.

Map and rules

Which rules and settings are recorded for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

The name records 3x gather for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x loaded?

Seed 10908 and size 4,500 define the procedural map Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

On Rust Graphs, Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x is placed in these lists: 3x Rust servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

On Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, what is meant by each tag?

The game's server browser reads these tags from Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Connect with client.connect 216.173.119.204:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://piratescoverust.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded