StatusLive Servers online11,866 Players94,541 Populated3,878 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S14332Server sheetchecked 10m ago

[US] ICEFUSE TEST SERVER 1

Online 216.39.240.61:28012 checked 10m ago

weekly wipes moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,332top 64%
Last wipe2d agoweekly schedule
Next wipe1d 11hSat 31 Oct, 03:08 UTC
Fig. 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on [US] ICEFUSE TEST SERVER 1
Fig. 2

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 03:08 UTC, in 1d 11h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 11hSat 31 Oct, 03:08 UTC
  2. 4d 11hTue 3 Nov, 03:07 UTC
  3. 7d 3hThu 5 Nov, 19:00 UTCFW
  4. 8d 11hSat 7 Nov, 03:08 UTC
  5. 11d 11hTue 10 Nov, 03:07 UTC
  6. 15d 11hSat 14 Nov, 03:08 UTC
  7. 18d 11hTue 17 Nov, 03:07 UTC
  8. 22d 11hSat 21 Nov, 03:08 UTC

The first 48 hours of its last wipes

Tue 27 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:07 UTC2d ago 1 – running 0
Sat 24 Oct, 03:08 UTC5d ago 1 held half 3 days 0
Wed 21 Oct, 05:17 UTC8d ago 0 – 2.9 days 0
Sat 17 Oct, 03:08 UTC12d ago 0 – 4.1 days 0
Tue 13 Oct, 03:07 UTC16d ago 0 – 4 days 0
Sat 10 Oct, 03:07 UTC19d ago 0 – 3 days 0
Tue 6 Oct, 03:10 UTC23d ago 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW27d ago 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC30d ago 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC30d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 16 / 25
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03
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 32 on average
19 / 100
04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [US] ICEFUSE TEST SERVER 1, and is it up?

Right now, [US] ICEFUSE TEST SERVER 1 is recorded as online. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days the record is 116 of 168 hours up, 69% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [US] ICEFUSE TEST SERVER 1 perform, as measured?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 31,000 entities, buildings, deployables and the rest of the world included. 2,244 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [US] ICEFUSE TEST SERVER 1?

No region tag is published by [US] ICEFUSE TEST SERVER 1, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 216.39.240.61:28012 is its address.

On which Rust version is [US] ICEFUSE TEST SERVER 1 running?

The platform is Linux and the version is Rust network protocol 2635 and build 169621 on [US] ICEFUSE TEST SERVER 1. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for [US] ICEFUSE TEST SERVER 1?

Current player count on [US] ICEFUSE TEST SERVER 1: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 0 players.

Against other Rust servers, where is [US] ICEFUSE TEST SERVER 1 placed?

Player hours over seven days place [US] ICEFUSE TEST SERVER 1 at #14,332, within the top 64% of ranked servers.

Wipe times

What is recorded on [US] ICEFUSE TEST SERVER 1 on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 32 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

On [US] ICEFUSE TEST SERVER 1, when do wipes occur?

every Tuesday at 03:07 and every Saturday at 03:08 UTC is how [US] ICEFUSE TEST SERVER 1 wipes. It is due to wipe next on Saturday 31 October at 03:08 UTC. The current world has been in use since 2 days 12 hours ago. The tags state a weekly wipe schedule.

Settings

What settings and rules apply on [US] ICEFUSE TEST SERVER 1?

No gather rate is stated in the name of [US] ICEFUSE TEST SERVER 1. The group limit is 100 players. combat training, aim and PvP practice, loot handed out, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is [US] ICEFUSE TEST SERVER 1 played?

Size 3,250 with seed 1088026125: that is the procedural map [US] ICEFUSE TEST SERVER 1 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Wiped 2 days ago.

Tags

Where does [US] ICEFUSE TEST SERVER 1 appear among the Rust Graphs lists and filters?

On Rust Graphs, [US] ICEFUSE TEST SERVER 1 is placed in these lists: Modded Rust servers, Rust aim training servers, listed live, Rust battlefield servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Which meaning is attached to each tag on [US] ICEFUSE TEST SERVER 1?

The game's server browser reads these tags from [US] ICEFUSE TEST SERVER 1: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 player slots; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): Your game must match protocol 2635 to join; cs169621 (Build): The game build is 169621; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates drive fast PvP; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join [US] ICEFUSE TEST SERVER 1?

In Rust, press F1 and type client.connect 216.39.240.61:28012 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://icefuse.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 player slots.
ts100
Group limit Teams hold no more than 100.
v2635
Protocol Your game must match protocol 2635 to join.
cs169621
Build The game build is 169621.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Gameplay

^d
Combat training The loot is handed to you for aim and PvP practice.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded