StatusLive Servers online11,824 Players88,321 Populated3,715 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S6161Server sheetchecked 11m ago

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

Online NA 216.39.240.61:29011 checked 11m ago

weekly wipes moddedcarbon
Connect
Players now 2/ 1000 0% full
7-day average0peak 13
Rank#6,161top 28% · #996 in NA
Last wipe28d agoweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Icefuse Hub -...
Fig. 2

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 3 / 10
02 3 / 100
03
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 32 on average
19 / 100
04
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 5 on average
1 / 200
05
NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 3 on average
0 / 16
06 0 / 16
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, and is it up?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is up at this moment. Counted from its reported uptime, the last restart was about 5 days ago. For the last 4 full days the record is 95 of 96 hours up, 99% of the time. On 24 October 2026 is when Rust Graphs first saw it.

Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames stable in the figures recorded?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 5,359 entities, buildings, deployables and the rest of the world included. Players feel low fps and a climbing entity count as lag.

In which location is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames hosted?

The NA tag is how [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 216.39.240.61:29011.

What Rust version is recorded for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

On Linux, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

2 of 1,000 slots on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 13. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 6 players.

Against other Rust servers, where is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames placed?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames also measures #996 in North America on the same seven-day player-hour count, at #6,161 globally and in the top 28% of ranked servers.

Wipe times

What wipe schedule has been recorded for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The estimate of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's next wipe is drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 28 days 3 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

No gather rate is stated in the name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. 100 players per group at most. combat training, aim and PvP practice, loot handed out, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Size 6,000 with seed 1337: that is the procedural map [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: IFN.GG.

Filters

On Rust Graphs, which lists and filters contain [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

These Rust Graphs lists include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

On [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, what is meant by each tag?

The game's server browser reads these tags from [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: gmrust (Game mode): Standard survival, as Rust plays; mp1000 (Max players): Slots: 1,000; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^d (Combat training): Practise aim and PvP; loot is given to you; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Enter client.connect 216.39.240.61:29011 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://icefuse.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1000
Max players Slots: 1,000.
ts100
Group limit Teams hold no more than 100.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly A wipe occurs every week.

Gameplay

^d
Combat training Practise aim and PvP; loot is given to you.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded