StatusLive Servers online11,776 Players67,745 Populated3,535 Wiped · 3 h197 Interval5 min Date29 OCT 2026

DWG RG-S15318Server sheetchecked 11m ago

AZPZ Rust

Online 216.68.127.110:28015 checked 11m ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on AZPZ Rust
Fig. 2

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap37.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC6d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
539 / 525
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
407 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
52 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
47 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
62 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
171 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is AZPZ Rust, and is it online now?

Right now, AZPZ Rust is recorded as online. Counted from its reported uptime, the last restart was about 5 days 22 hours ago. For the last 7 full days the record is 131 of 168 hours up, 78% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of AZPZ Rust show?

Average server fps over the last 48 hours is 87; the lowest was 52. Counted at its highest: 142,715 entities, buildings, deployables and the rest of the world included. 4,726 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for AZPZ Rust?

No region is published by AZPZ Rust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 216.68.127.110:28015.

What Rust version is recorded for AZPZ Rust?

Rust network protocol 2635 and build 168909 on Windows: that is what AZPZ Rust runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for AZPZ Rust?

Current player count on AZPZ Rust: 0, of 10 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does AZPZ Rust hold?

Within the top 69% of all ranked servers: AZPZ Rust at #15,318 for player hours, seven days recorded.

Schedules

On AZPZ Rust, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for AZPZ Rust?

The record of AZPZ Rust's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 6 days ago the current world was made.

Map and rules

Which settings does AZPZ Rust run, and what rules?

No gather rate is stated in the name of AZPZ Rust. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

On which map is AZPZ Rust played?

Seed 6942069 and size 5,000 define the procedural map AZPZ Rust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does AZPZ Rust appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry AZPZ Rust are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On AZPZ Rust, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags AZPZ Rust publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join AZPZ Rust?

In Rust, press F1 and type client.connect 216.68.127.110:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded