DWG RG-S15318Server sheetchecked 11m ago
AZPZ Rust
Online 216.68.127.110:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:20 UTC6d ago | 0 | – | running | 0 |
| Wed 16 Sep, 02:00 UTC43d ago | 0 | – | 37.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is AZPZ Rust, and is it online now?
Right now, AZPZ Rust is recorded as online. Counted from its reported uptime, the last restart was about 5 days 22 hours ago. For the last 7 full days the record is 131 of 168 hours up, 78% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of AZPZ Rust show?
Average server fps over the last 48 hours is 87; the lowest was 52. Counted at its highest: 142,715 entities, buildings, deployables and the rest of the world included. 4,726 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for AZPZ Rust?
No region is published by AZPZ Rust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 216.68.127.110:28015.
What Rust version is recorded for AZPZ Rust?
Rust network protocol 2635 and build 168909 on Windows: that is what AZPZ Rust runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for AZPZ Rust?
Current player count on AZPZ Rust: 0, of 10 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does AZPZ Rust hold?
Within the top 69% of all ranked servers: AZPZ Rust at #15,318 for player hours, seven days recorded.
Schedules
On AZPZ Rust, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for AZPZ Rust?
The record of AZPZ Rust's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 6 days ago the current world was made.
Map and rules
Which settings does AZPZ Rust run, and what rules?
No gather rate is stated in the name of AZPZ Rust. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.
On which map is AZPZ Rust played?
Seed 6942069 and size 5,000 define the procedural map AZPZ Rust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does AZPZ Rust appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry AZPZ Rust are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
On AZPZ Rust, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags AZPZ Rust publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join AZPZ Rust?
In Rust, press F1 and type client.connect 216.68.127.110:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.