DWG RG-S15344Server sheetchecked 11m ago
DZP Rust Server
Online 216.82.17.220:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:05 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for DZP Rust Server, and is it up?
DZP Rust Server is up at this moment. About 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of DZP Rust Server show?
214 server fps on average over the last 48 hours, and never under 173. Counted at its highest: 56,511 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,894 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for DZP Rust Server?
No region is published by DZP Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 216.82.17.220:28015.
On which Rust version is DZP Rust Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what DZP Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on DZP Rust Server?
0 of 128 slots on DZP Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is DZP Rust Server placed?
Within the top 69% of all ranked servers: DZP Rust Server at #15,344 for player hours, seven days recorded.
Wipe times
What happens on DZP Rust Server on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 33 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for DZP Rust Server?
Too few wipes are on record for DZP Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 14 hours ago.
Rules and settings
Which rules and settings are recorded for DZP Rust Server?
No gather rate is stated in the name of DZP Rust Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
Which map has DZP Rust Server loaded?
Seed 2084566726 and size 3,200 define the procedural map DZP Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does DZP Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, DZP Rust Server is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
On DZP Rust Server, what is meant by each tag?
The game's server browser reads these tags from DZP Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp128 (Max players): 128 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is DZP Rust Server joined?
In Rust, press F1 and type client.connect 216.82.17.220:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/ugaZMne2UZ.
Server tags
Published as mp128,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
mp128
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.