StatusLive Servers online11,766 Players66,169 Populated3,487 Wiped · 3 h192 Interval5 min Date29 OCT 2026

DWG RG-S13349Server sheetchecked 43d ago

TroubleChute

Offline 217.142.31.170:28015 checked 43d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,349no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
521 / 525
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is TroubleChute, and is it online now?

The current state of TroubleChute is offline, with the last sighting 43 days ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

In which location is TroubleChute hosted?

A region is not published by TroubleChute. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 217.142.31.170:28015.

What Rust version is recorded for TroubleChute?

Rust network protocol 2633 and build 163794 on Windows: that is what TroubleChute runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for TroubleChute?

No response from TroubleChute; the server was last seen 43 days ago.

Against other Rust servers, where is TroubleChute placed?

Within the top – of all ranked servers: TroubleChute at #13,349 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on TroubleChute?

Too few wipes are on record for TroubleChute to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 43 days 3 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for TroubleChute?

The name of TroubleChute records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has TroubleChute loaded?

TroubleChute runs a procedural map, which the game generates.

Lists and filters

Where does TroubleChute appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TroubleChute: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TroubleChute?

Tags published by TroubleChute, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is TroubleChute joined?

Connect with client.connect 217.142.31.170:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded