StatusLive Servers online11,600 Players34,753 Populated2,904 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S3703Server sheetchecked 12m ago

HEAVY RUST | MAIN | MODDED | X2

Online 217.60.240.248:28015 checked 12m ago

2x moddedoxide
Connect
Players now 0/ 150 0% full
7-day average1peak 6
Rank#3,703top 17%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0246807:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on HEAVY RUST | MAIN | MODDED | X2
Fig. 2

Server performance

05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:21 UTC3d ago 6 – running 0
Fri 16 Oct, 13:49 UTC11d ago 7 halved by day 2 7.9 days 0
Mon 12 Oct, 14:34 UTC15d ago 3 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 728 on average
365 / 350
02
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 544 on average
224 / 225
03
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 352 on average
127 / 150
04
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 325 on average
62 / 150
05
Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 323 on average
18 / 100
06
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 299 on average
101 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is HEAVY RUST | MAIN | MODDED | X2 online, and what uptime has been recorded?

At this moment HEAVY RUST | MAIN | MODDED | X2 is online. Counted from its reported uptime, the last restart was about 2 days 15 hours ago. 136 of 168 hours up over the last 7 full days, which is 81% of the time. On 11 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of HEAVY RUST | MAIN | MODDED | X2 show?

113 server fps on average over the last 48 hours, and never under 98. Counted at its highest: 30,539 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,355 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is HEAVY RUST | MAIN | MODDED | X2 hosted?

No region is published by HEAVY RUST | MAIN | MODDED | X2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 217.60.240.248:28015.

What Rust version is recorded for HEAVY RUST | MAIN | MODDED | X2?

On Windows, HEAVY RUST | MAIN | MODDED | X2 runs Rust network protocol 2570 and build 109107. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for HEAVY RUST | MAIN | MODDED | X2?

0 of 150 slots on HEAVY RUST | MAIN | MODDED | X2 are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 6. The 48-hour peak falls at 10:00 UTC, averaging 4 players.

Against other Rust servers, where is HEAVY RUST | MAIN | MODDED | X2 placed?

Within the top 17% of all ranked servers: HEAVY RUST | MAIN | MODDED | X2 at #3,703 for player hours, seven days recorded.

Schedules

What happens on HEAVY RUST | MAIN | MODDED | X2 on the day of a wipe?

At their busiest, its recent wipes drew 5 players on average. 47 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for HEAVY RUST | MAIN | MODDED | X2?

HEAVY RUST | MAIN | MODDED | X2 wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 3 days 18 hours ago the current world was made.

Settings

Which settings does HEAVY RUST | MAIN | MODDED | X2 run, and what rules?

2x gather is stated in the name of HEAVY RUST | MAIN | MODDED | X2. A group limit is not stated. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

Which map has HEAVY RUST | MAIN | MODDED | X2 loaded?

HEAVY RUST | MAIN | MODDED | X2 runs a procedural map of size 2,652 with seed 2652, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain HEAVY RUST | MAIN | MODDED | X2?

On Rust Graphs, HEAVY RUST | MAIN | MODDED | X2 is placed in these lists: Servers with a 2x gather rate and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.

Which meaning is attached to each tag on HEAVY RUST | MAIN | MODDED | X2?

The game's server browser reads these tags from HEAVY RUST | MAIN | MODDED | X2: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): 150 player slots; v2570 (Protocol): Your game must match protocol 2570 to join; cs109107 (Build): 109107 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to HEAVY RUST | MAIN | MODDED | X2?

Enter client.connect 217.60.240.248:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://t.me/heavyrustdev.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2570,gmrust,cs109107,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players 150 player slots.
v2570
Protocol Your game must match protocol 2570 to join.
cs109107
Build 109107 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded