DWG RG-S14558Server sheetchecked 31d ago
Junichi & Saki PVE
Offline 218.40.83.125:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 04:35 UTC36d ago | 1 | – | running | 1 |
| Sat 19 Sep, 17:26 UTC39d ago | 2 | held half | 2.5 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Junichi & Saki PVE, and is it up?
Junichi & Saki PVE is offline at this moment; 31 days 7 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 18 September 2026.
In which location is Junichi & Saki PVE hosted?
There is no region published by Junichi & Saki PVE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 218.40.83.125:28015 is its address.
What Rust version is recorded for Junichi & Saki PVE?
Rust network protocol 2633 and build 164530 on Windows: that is what Junichi & Saki PVE runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Junichi & Saki PVE?
Junichi & Saki PVE is not responding at the latest refresh; the last record of it online is 31 days 7 hours ago.
Against other Rust servers, where is Junichi & Saki PVE placed?
Over the last seven days, Junichi & Saki PVE records #14,558 for player hours: the top 61% of all ranked servers.
Wipe data
On Junichi & Saki PVE, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
Which times and days are wipes plotted at on Junichi & Saki PVE?
The record of Junichi & Saki PVE's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 36 days 15 hours ago.
Settings
Which rules and settings are recorded for Junichi & Saki PVE?
Gather rate for Junichi & Saki PVE: not stated in the name. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
On which map is Junichi & Saki PVE played?
Junichi & Saki PVE runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Junichi & Saki PVE?
On Rust Graphs, Junichi & Saki PVE is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
On Junichi & Saki PVE, what is meant by each tag?
The game's server browser reads these tags from Junichi & Saki PVE: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Junichi & Saki PVE?
In Rust, press F1 and type client.connect 218.40.83.125:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs164530,ts8
Game
gmrust
mp4
ts8
v2633
cs164530
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.