DWG RG-S15396Server sheetchecked 8m ago
社不 Server
Online 219.97.72.27:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:13 UTC21d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for 社不 Server, and is it up?
At this moment 社不 Server is online. About 2 days 12 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 3 October 2026 is when Rust Graphs first saw it.
How does 社不 Server perform, as measured?
The last 48 hours give an average of 49 server fps and a floor of 40. Counted at its highest: 64,396 entities, buildings, deployables and the rest of the world included. 2,502 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is 社不 Server hosted?
No region tag is published by 社不 Server, but its name points to Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 219.97.72.27:28015 is its address.
What Rust version is recorded for 社不 Server?
On Linux, 社不 Server runs Rust network protocol 2634 and build 166652. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for 社不 Server?
0 of 50 slots on 社不 Server are taken at the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is 社不 Server placed?
Within the top 69% of all ranked servers: 社不 Server at #15,396 for player hours, seven days recorded.
Wipe data
On 社不 Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 6 players on average. 21 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for 社不 Server?
The record of 社不 Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 21 days 9 hours ago.
Settings
What settings and rules apply on 社不 Server?
No gather rate is stated in the name of 社不 Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for 社不 Server?
Seed 471471404 and size 3,500 define the procedural map 社不 Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does 社不 Server appear among the Rust Graphs lists and filters?
On Rust Graphs, 社不 Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on 社不 Server?
Tags published by 社不 Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join 社不 Server?
Enter client.connect 219.97.72.27:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.