DWG RG-S12207Server sheetchecked 10m ago
Bloody Mud
Online 220.253.227.74:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:39 UTC14h ago | – | – | running | 0 |
| Thu 24 Sep, 11:01 UTC34d ago | 1 | halved by day 2 | 34.2 days | 0 |
| Sat 19 Sep, 11:23 UTC39d ago | 1 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Bloody Mud, and is it online now?
At this moment Bloody Mud is online. For the last 7 full days the record is 8 of 168 hours up, 5% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is Bloody Mud hosted?
A region is not published by Bloody Mud. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 220.253.227.74:28015 is its address.
What Rust version is recorded for Bloody Mud?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Bloody Mud. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on Bloody Mud?
0 of 50 slots on Bloody Mud are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 1 players.
In the rankings, which position does Bloody Mud hold?
Within the top 55% of all ranked servers: Bloody Mud at #12,207 for player hours, seven days recorded.
Wipe data
What happens on Bloody Mud on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.
Which times and days are wipes plotted at on Bloody Mud?
Bloody Mud wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 14 hours ago the current world was made.
Map and rules
What settings and rules apply on Bloody Mud?
No gather rate is stated in the name of Bloody Mud. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.
On which map is Bloody Mud played?
Bloody Mud runs a procedural map, which the game generates.
Filters
Where does Bloody Mud appear among the Rust Graphs lists and filters?
On Rust Graphs, Bloody Mud is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On Bloody Mud, what is meant by each tag?
The game's server browser reads these tags from Bloody Mud: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to Bloody Mud?
Enter client.connect 220.253.227.74:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.