StatusLive Servers online11,828 Players91,106 Populated3,754 Wiped · 3 h433 Interval5 min Date29 OCT 2026

DWG RG-S6104Server sheetchecked 3d ago

Procedural Map

Offline 223.73.123.238:28015 checked 3d ago

Connect
Players now 1/ 500 0% full
7-day average1peak 1
Rank#6,104top 27%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Procedural Map
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:54 UTC4d ago 1 – running 1
Sat 17 Oct, 02:59 UTC12d ago 1 held half 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average
222 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
295 / 350
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
766 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
48 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
869 / 950
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average
713 / 800
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Procedural Map, and is it up?

The current state of Procedural Map is offline, with the last sighting 3 days 5 hours ago. For the last 7 full days the record is 43 of 168 hours up, 26% of the time. On 17 October 2026 is when Rust Graphs first saw it.

In which location is Procedural Map hosted?

A region is not published by Procedural Map. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 223.73.123.238:28015.

What Rust version is recorded for Procedural Map?

Rust network protocol 2635 and build 169075 on Windows: that is what Procedural Map runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Procedural Map?

Procedural Map is not responding at the latest refresh; the last record of it online is 3 days 5 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

Against other Rust servers, where is Procedural Map placed?

Within the top 27% of all ranked servers: Procedural Map at #6,104 for player hours, seven days recorded.

Wipe data

What is recorded on Procedural Map on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Procedural Map, when do wipes occur?

Procedural Map's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 4 days 16 hours ago.

Settings

What settings and rules apply on Procedural Map?

No gather rate is stated in the name of Procedural Map. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Procedural Map?

Procedural Map runs a procedural map, which the game generates.

Tags

Where does Procedural Map appear among the Rust Graphs lists and filters?

On Rust Graphs, Procedural Map is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On Procedural Map, what is meant by each tag?

Tags published by Procedural Map, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs169075 (Build): 169075 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Procedural Map joined?

Connect with client.connect 223.73.123.238:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players The slot count is 500.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs169075
Build 169075 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded