StatusLive Servers online11,878 Players98,796 Populated3,935 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S5277Server sheetchecked 7m ago

Darkfyre

Online EU 23.106.58.144:28215 checked 7m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average1peak 3
Rank#5,277top 24% · #1760 in EU
Last wipe2d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Darkfyre
Fig. 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers, top 60% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap0.6 daysbetween real wipes
wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctMon 26 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:07 UTC2d ago 3 – running 0
Mon 26 Oct, 22:24 UTC2d ago 3 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average
4 / 50
02
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
4 / 200
03
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 2 on average
3 / 100
04
Хомка RU PvEEU · groups of 8+ · monthly · 1 on average
1 / 100
05
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
2 / 200
06
PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average
3 / 20
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Darkfyre, and is it up?

Right now, Darkfyre is recorded as online. The uptime it reports puts the last restart at about 40 hours ago. For the last 7 full days the record is 41 of 168 hours up, 24% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

Is Darkfyre stable in the figures recorded?

The last 48 hours give an average of 104 server fps and a floor of 82. Counted at its highest: 70,893 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,540 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Darkfyre?

The EU tag is how Darkfyre lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 23.106.58.144:28215.

On which Rust version is Darkfyre running?

Rust network protocol 2635 and build 168909 on Windows: that is what Darkfyre runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Darkfyre?

Current player count on Darkfyre: 0, of 50 slots. The seven-day mean is 1 players; the peak over the same period is 3. The 48-hour peak falls at 23:00 UTC, averaging 3 players.

What rank has been recorded for Darkfyre?

Across seven days, player hours give Darkfyre #5,277 globally and #1,760 in Europe, a top 24% position among ranked servers.

Wipe data

What happens on Darkfyre on the day of a wipe?

An average of 3 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Darkfyre?

The force wipe is the only wipe at Darkfyre, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 2 days 4 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which rules and settings are recorded for Darkfyre?

No gather rate is stated in the name of Darkfyre. The group limit is 8 players, the game's default. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Darkfyre?

Seed 1501749332 and size 3,500 define the procedural map Darkfyre generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Darkfyre?

These Rust Graphs lists include Darkfyre: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live, Rust creative servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

On Darkfyre, what is meant by each tag?

The game's server browser reads these tags from Darkfyre: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^c (Creative): Build what you like: no gathering, sandbox style; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Darkfyre joined?

Enter client.connect 23.106.58.144:28215 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,^c,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.
^c
Creative Build what you like: no gathering, sandbox style.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded