StatusLive Servers online11,898 Players103,740 Populated4,020 Wiped · 3 h406 Interval5 min Date29 OCT 2026

DWG RG-S14302Server sheetchecked 11m ago

Merica

Online 23.109.125.245:29391 checked 11m ago

Connect
Players now 0/ 12 0% full
7-day average0peak 1
Rank#14,302top 64%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Merica
Fig. 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average
321 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
440 / 475
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
970 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
46 / 100
05
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average
480 / 8
06
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
979 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Merica, and is it online now?

Right now, Merica is recorded as online. Counted from its reported uptime, the last restart was about 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 19 October 2026 is when Rust Graphs first saw it.

How does Merica perform, as measured?

Average server fps over the last 48 hours is 154; the lowest was 28. Counted at its highest: 106,660 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,882 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Merica?

No region is published by Merica. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 23.109.125.245:29391.

What Rust version is recorded for Merica?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Merica. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Merica?

At the last refresh, Merica recorded 0 players across 12 slots. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Merica placed?

Within the top 64% of all ranked servers: Merica at #14,302 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Merica?

Too few wipes are on record for Merica to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 25 days 11 hours ago.

Rules and settings

What settings and rules apply on Merica?

The name of Merica records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for Merica?

Size 4,250 with seed 50000: that is the procedural map Merica runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Merica appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Merica: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Merica, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp12 (Max players): Slots: 12; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Merica publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Merica joined?

Connect with client.connect 23.109.125.245:29391: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp12
Max players Slots: 12.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded