StatusLive Servers online11,832 Players65,657 Populated3,608 Wiped · 3 h129 Interval5 min Date27 OCT 2026

DWG RG-S8454Server sheetchecked 10m ago

Pengu Rust | EU | Linux

Online 23.88.77.243:28015 checked 10m ago

monthly wipes vanillamoddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#8,454top 38%
Last wipe26d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Pengu Rust | EU | Linux
Fig. 2

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

usual gap14.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:32 UTC FW26d ago 3 – running 0
Thu 17 Sep, 12:46 UTC40d ago 1 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average
14 / 100
02
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7 / 50
03
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average
8 / 40
04
[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average
2 / 35
05 165 / 999
06
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Pengu Rust | EU | Linux online, and what uptime has been recorded?

Right now, Pengu Rust | EU | Linux is recorded as online. The uptime it reports puts the last restart at about 36 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Pengu Rust | EU | Linux show?

Average server fps over the last 48 hours is 59; the lowest was 28. Counted at its highest: 121,447 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,255 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Pengu Rust | EU | Linux hosted?

Its name points to Europe, though Pengu Rust | EU | Linux publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 23.88.77.243:28015.

On which Rust version is Pengu Rust | EU | Linux running?

On Linux, Pengu Rust | EU | Linux runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Pengu Rust | EU | Linux?

At the last refresh, Pengu Rust | EU | Linux recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 12:00 UTC, averaging 0 players.

What rank has been recorded for Pengu Rust | EU | Linux?

Player hours over seven days place Pengu Rust | EU | Linux at #8,454, within the top 38% of ranked servers.

Wipe data

What happens on Pengu Rust | EU | Linux on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. At 41 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for Pengu Rust | EU | Linux?

The force wipe is the only wipe at Pengu Rust | EU | Linux, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 26 days 3 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

What settings and rules apply on Pengu Rust | EU | Linux?

No gather rate is stated in the name of Pengu Rust | EU | Linux. No limit is published beyond the default: 8 players per group. build & creative, sandbox building, no gathering, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is Pengu Rust | EU | Linux played?

Pengu Rust | EU | Linux runs a procedural map of size 4,500 with seed 373700824, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Pengu Rust | EU | Linux?

On Rust Graphs, Pengu Rust | EU | Linux is placed in these lists: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On Pengu Rust | EU | Linux, what is meant by each tag?

The game's server browser reads these tags from Pengu Rust | EU | Linux: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^c (Creative): Build what you like: no gathering, sandbox style; ^k (Build server): Design and practise bases here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs Pengu Rust | EU | Linux?

The digidose.de hostname Pengu Rust | EU | Linux publishes is not used by any other server we track.

How to join

By what method do you join Pengu Rust | EU | Linux?

In Rust, press F1 and type client.connect 23.88.77.243:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^m,^v,^c,^k,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^c
Creative Build what you like: no gathering, sandbox style.
^k
Build server Design and practise bases here.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded