StatusLive Servers online11,753 Players57,310 Populated3,407 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S10212Server sheetchecked 8m ago

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 8m ago

moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,212top 46%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on FaceFirst Events|SkillTree|NPCRaids
Fig. 2

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC12d ago 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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280 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 238 on average
225 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
124 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
16 / 200
05 60 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
19 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is FaceFirst Events|SkillTree|NPCRaids online, and what uptime has been recorded?

At this moment FaceFirst Events|SkillTree|NPCRaids is online. Counted from its reported uptime, the last restart was about 11 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is FaceFirst Events|SkillTree|NPCRaids stable in the figures recorded?

The last 48 hours give an average of 114 server fps and a floor of 85. Counted at its highest: 121,191 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,020 MB. Players feel low fps and a climbing entity count as lag.

In which location is FaceFirst Events|SkillTree|NPCRaids hosted?

A region is not published by FaceFirst Events|SkillTree|NPCRaids. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 24.156.98.17:28015 is its address.

On which Rust version is FaceFirst Events|SkillTree|NPCRaids running?

Rust network protocol 2635 and build 168909 on Windows: that is what FaceFirst Events|SkillTree|NPCRaids runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on FaceFirst Events|SkillTree|NPCRaids?

At the last refresh, FaceFirst Events|SkillTree|NPCRaids recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does FaceFirst Events|SkillTree|NPCRaids hold?

Within the top 46% of all ranked servers: FaceFirst Events|SkillTree|NPCRaids at #10,212 for player hours, seven days recorded.

Schedules

What is recorded on FaceFirst Events|SkillTree|NPCRaids on wipe day?

The recent wipes averaged a busiest count of 2 players. 29 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 12.

What wipe schedule has been recorded for FaceFirst Events|SkillTree|NPCRaids?

No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 12 days 6 hours ago.

Rules and settings

Which rules and settings are recorded for FaceFirst Events|SkillTree|NPCRaids?

The name of FaceFirst Events|SkillTree|NPCRaids records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for FaceFirst Events|SkillTree|NPCRaids?

Size 4,250 with seed 2135006930: that is the procedural map FaceFirst Events|SkillTree|NPCRaids runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does FaceFirst Events|SkillTree|NPCRaids appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry FaceFirst Events|SkillTree|NPCRaids are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On FaceFirst Events|SkillTree|NPCRaids, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags FaceFirst Events|SkillTree|NPCRaids publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to FaceFirst Events|SkillTree|NPCRaids?

Enter client.connect 24.156.98.17:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://facefirstgaming.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded