DWG RG-S15330Server sheetchecked 9d ago
<SERVER_NAME>
Offline 24.171.68.3:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:20 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is <SERVER_NAME> online, and what uptime has been recorded?
The current state of <SERVER_NAME> is offline, with the last sighting 9 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is <SERVER_NAME> hosted?
There is no region published by <SERVER_NAME>. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 24.171.68.3:28015.
What Rust version is recorded for <SERVER_NAME>?
On Linux, <SERVER_NAME> runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on <SERVER_NAME>?
<SERVER_NAME> is not responding at the latest refresh; the last record of it online is 9 days 23 hours ago.
What rank has been recorded for <SERVER_NAME>?
Over the last seven days, <SERVER_NAME> records #15,330 for player hours: the top 70% of all ranked servers.
Wipe times
What happens on <SERVER_NAME> on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for <SERVER_NAME>?
The force wipe is the only wipe at <SERVER_NAME>, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 26 days ago.
Settings
Which rules and settings are recorded for <SERVER_NAME>?
Gather rate for <SERVER_NAME>: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has <SERVER_NAME> loaded?
<SERVER_NAME> runs a procedural map, which the game generates.
Filters
Where does <SERVER_NAME> appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry <SERVER_NAME> are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On <SERVER_NAME>, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags <SERVER_NAME> publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to <SERVER_NAME>?
In Rust, press F1 and type client.connect 24.171.68.3:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.