StatusLive Servers online11,767 Players74,585 Populated3,497 Wiped · 3 h237 Interval5 min Date29 OCT 2026

DWG RG-S14555Server sheetchecked 27d ago

DeadWorld

Offline 24.218.164.59:28015 checked 27d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,555top 64%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DeadWorld
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:25 UTC27d ago 1 – running 0
Thu 1 Oct, 21:20 UTC FW28d ago 1 – 0.8 days 1
Sun 27 Sep, 12:56 UTC32d ago 1 – 4.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is DeadWorld online, and what uptime has been recorded?

Last seen 27 days 6 hours ago; right now DeadWorld is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 25 September 2026 is when Rust Graphs first saw it.

What location is recorded for DeadWorld?

A region is not published by DeadWorld. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 24.218.164.59:28015.

On which Rust version is DeadWorld running?

On Windows, DeadWorld runs Rust network protocol 2634 and build 166586. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on DeadWorld?

The latest refresh records DeadWorld as offline, last seen 27 days 6 hours ago.

In the rankings, which position does DeadWorld hold?

Over the last seven days, DeadWorld records #14,555 for player hours: the top 64% of all ranked servers.

Wipe times

On DeadWorld, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on DeadWorld?

There is no next wipe to predict at DeadWorld, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 6 hours ago.

Rules and settings

What settings and rules apply on DeadWorld?

The name of DeadWorld records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is DeadWorld played?

DeadWorld runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain DeadWorld?

The Rust Graphs lists that carry DeadWorld are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On DeadWorld, what is meant by each tag?

The game's server browser reads these tags from DeadWorld: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): 166586 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is DeadWorld joined?

Enter client.connect 24.218.164.59:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build 166586 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded