StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S11223Server sheetchecked 3h ago

WHYPrintRust

Online 24.42.149.142:28015 checked 3h ago

Connect
Players now 0/ 20 0% full
7-day average0peak 2
Rank#11,223top 51%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on WHYPrintRust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:15 UTC FW26d ago 2 – running 0
Wed 30 Sep, 23:26 UTC27d ago 2 – 1 days 0
Fri 4 Sep, 23:28 UTC53d ago – – 26 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for WHYPrintRust, and is it up?

Right now, WHYPrintRust is recorded as online. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for WHYPrintRust?

No region is published by WHYPrintRust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 24.42.149.142:28015.

On which Rust version is WHYPrintRust running?

Rust network protocol 2635 and build 168909 on Linux: that is what WHYPrintRust runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on WHYPrintRust?

Current player count on WHYPrintRust: 0, of 20 slots. Averaged across seven days, the player count is 0, with a peak of 2.

Against other Rust servers, where is WHYPrintRust placed?

Within the top 51% of all ranked servers: WHYPrintRust at #11,223 for player hours, seven days recorded.

Wipe times

What happens on WHYPrintRust on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked.

On WHYPrintRust, when do wipes occur?

No next wipe can be predicted for WHYPrintRust: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 26 days 21 hours ago.

Rules and settings

What settings and rules apply on WHYPrintRust?

Gather rate for WHYPrintRust: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has WHYPrintRust loaded?

WHYPrintRust runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain WHYPrintRust?

On Rust Graphs, WHYPrintRust is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on WHYPrintRust?

Tags published by WHYPrintRust, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is WHYPrintRust joined?

Enter client.connect 24.42.149.142:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded