DWG RG-S15869Server sheetchecked 19d ago
RUST test
Offline 27.130.144.75:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is RUST test online, and what uptime has been recorded?
The current state of RUST test is offline, with the last sighting 19 days 16 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 5 October 2026 is when Rust Graphs first saw it.
What location is recorded for RUST test?
No region is published by RUST test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 27.130.144.75:28015.
What Rust version is recorded for RUST test?
On Windows, RUST test runs Rust network protocol 2634 and build 167231. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for RUST test?
The latest refresh records RUST test as offline, last seen 19 days 16 hours ago.
Against other Rust servers, where is RUST test placed?
Within the top 72% of all ranked servers: RUST test at #15,869 for player hours, seven days recorded.
Schedules
On RUST test, when do wipes occur?
Too few wipes are on record for RUST test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 9 hours ago the current world was made.
Settings
Which rules and settings are recorded for RUST test?
Gather rate for RUST test: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.
On which map is RUST test played?
A procedural map, generated by the game, is what RUST test runs.
Filters
On Rust Graphs, which lists and filters contain RUST test?
These Rust Graphs lists include RUST test: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on RUST test?
Tags published by RUST test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167231 (Build): 167231 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is RUST test joined?
Connect with client.connect 27.130.144.75:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust
mp2
ts8
v2634
cs167231
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.